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  • Объявления

    • Sergey

      Смените свой пароль!   09/01/2020

      Смените свой пароль от аккаунта, если вы используете у нас такой же пароль, как и на многих других проектах.
      Во избежание взлома аккаунта.
  • 0
Авторизация  
netcorp

Не запускается майн

Вопросы

3 ответа на этот вопрос

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Попробуйте закрыть все лишние программы и включите файл подкачки (мой компьютер - ПКМ - свойства - дополнительные параметры системы - быстродействие - параметры - дополнительно - виртуальная память - изменить - поставьте "автоматически выбирать размер")

Если не поможет - попробуйте обновить Java и драйвера на видеокарту

 

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Напишите характеристики компьютера и версию операционной системы. Попробуйте в настройках включить режим отладки - в случае падения игры в специальном окошке будут логи запуска, по ним будет понятно, в чём проблема - приложите их сюда

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В 20.09.2018 в 1:28 AM, LordBekket сказал:

Напишите характеристики компьютера и версию операционной системы. Попробуйте в настройках включить режим отладки - в случае падения игры в специальном окошке будут логи запуска, по ним будет понятно, в чём проблема - приложите их сюда

Хар-ки компа 64бит система и 4гб оперативы 

2018.09.24 16:11:41 [DEBUG] Verifying class loader
2018.09.24 16:11:41 [DEBUG] Verifying JVM architecture
sashok724's Client Launcher v15.4 (build #96-veryobf, 27.05.18)
2018.09.24 16:11:41 [DEBUG] Reading ClientLauncher params file
2018.09.24 16:11:41 [DEBUG] Verifying ClientLauncher sign and classpath
2018.09.24 16:11:41 [DEBUG] Starting JVM and client WatchService
2018.09.24 16:11:41 [DEBUG] Args: [--username, netcorp, --uuid, 1c42c8d807293cf0826e787586a22aee, --accessToken, 63b73f3b6aea6b28190ebb0a29da8afb, --userType, mojang, --userProperties, {"skinURL":["http://greatray.ru/mc/skins/netcorp.png"],"skinDigest":["8116c3eb22bbe1e54d176c0f3fee08bf9e9675968d143e6abefe188fe871238e"]}, --assetIndex, 1.7.10, --version, 1.7.10, --gameDir, C:\Users\Мария\greatray\updates\GalaxyTech, --assetsDir, C:\Users\Мария\greatray\updates\asset1.7.10, --resourcePackDir, C:\Users\Мария\greatray\updates\GalaxyTech\resourcepacks, --server, s1.greatray.ru, --port, 20001, --tweakClass, cpw.mods.fml.common.launcher.FMLTweaker, --tweakClass, com.mumfrey.liteloader.launch.LiteLoaderTweaker]
2018.09.24 16:11:41 [DEBUG] Used heap: 5 MiB
2018-09-24 16:11:42,424 ERROR Error processing element Queue: CLASS_NOT_FOUND
2018-09-24 16:11:42,461 ERROR Unable to locate appender ServerGuiConsole for logger com.mojang
2018-09-24 16:11:42,461 ERROR Unable to locate appender ServerGuiConsole for logger 
2018-09-24 16:11:42,462 ERROR Unable to locate appender ServerGuiConsole for logger net.minecraft
[16:11:42] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[16:11:42] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[16:11:42] [main/INFO] [LaunchWrapper]: Loading tweak class name com.mumfrey.liteloader.launch.LiteLoaderTweaker
[16:11:42] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[16:11:42] [main/INFO] [FML]: Forge Mod Loader version 7.99.40.1614 for Minecraft 1.7.10 loading
[16:11:42] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_131, running on Windows 10:amd64:10.0, installed at C:\Users\Мария\greatray\updates\jre-8u131-win64
[16:11:42] [main/INFO] [FML]: [AppEng] Core Init
[16:11:42] [main/WARN] [FML]: The coremod aroma1997.core.coremod.CoreMod does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[16:11:42] [main/INFO] [FML]: Loading tweaker me.guichaguri.betterfps.tweaker.BetterFpsTweaker from BetterFps.jar
2018-09-24 16:11:42,797 ERROR Error processing element Queue: CLASS_NOT_FOUND
2018-09-24 16:11:42,819 ERROR Unable to locate appender ServerGuiConsole for logger com.mojang
2018-09-24 16:11:42,826 ERROR Unable to locate appender ServerGuiConsole for logger 
2018-09-24 16:11:42,839 ERROR Unable to locate appender ServerGuiConsole for logger net.minecraft
[16:11:42] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[16:11:43] [main/INFO] [STDERR]: [codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:436]: Warning: version of CodeChickenLib, 1.1.3.140 is newer than request 1.1.3.138
[16:11:43] [main/INFO] [STDERR]: [codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:436]: Warning: version of bspkrsCore, 6.16 is newer than request 6.15
[16:11:43] [main/WARN] [FML]: The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[16:11:43] [main/INFO] [FML]: Loading tweaker fastcraft.Tweaker from fastcraft-1.23.jar
[16:11:43] [main/INFO] [FML]: Loading tweaker forestry.shade.javacheck.Java7Checker from forestry_1.7.10-4.2.16.64.jar
[16:11:43] [main/INFO] [FML]: [HOOKLIB]  Obfuscated: true
[16:11:43] [main/WARN] [FML]: The coremod galaxyspace.core.hooks.GSHooksLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[16:11:43] [main/WARN] [FML]: The coremod ic2.core.coremod.IC2core does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[16:11:43] [main/WARN] [FML]: The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[16:11:43] [main/WARN] [FML]: The coremod micdoodle8.mods.miccore.MicdoodlePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[16:11:43] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.DepLoader$DepLoadInst:<init>:333]: MicdoodleCore searching for dependencies in mods file: C:\Users\Мария\greatray\updates\GalaxyTech\mods
[16:11:43] [main/WARN] [FML]: The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[16:11:43] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine.jar
[16:11:43] [main/WARN] [FML]: The coremod lumien.resourceloader.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[16:11:43] [main/INFO] [LaunchWrapper]: Calling tweak class com.mumfrey.liteloader.launch.LiteLoaderTweaker
[16:11:43] [main/INFO] [LiteLoader]: Bootstrapping LiteLoader 1.7.10
[16:11:43] [main/INFO] [LiteLoader]: Registering API provider class com.mumfrey.liteloader.client.api.LiteLoaderCoreAPIClient
[16:11:43] [main/INFO] [LiteLoader]: Spawning API provider class 'com.mumfrey.liteloader.client.api.LiteLoaderCoreAPIClient' ...
[16:11:43] [main/INFO] [LiteLoader]: API provider class 'com.mumfrey.liteloader.client.api.LiteLoaderCoreAPIClient' provides API 'liteloader'
[16:11:43] [main/INFO] [LiteLoader]: Initialising API 'liteloader' ...
[16:11:43] [main/INFO] [LiteLoader]: LiteLoader begin PREINIT...
[16:11:43] [main/INFO] [LiteLoader]: Initialising Loader properties...
[16:11:43] [main/INFO] [LiteLoader]: Setting up logger...
[16:11:43] [main/INFO] [LiteLoader]: LiteLoader 1.7.10_04 starting up...
[16:11:43] [main/INFO] [LiteLoader]: Java reports OS="windows 10"
[16:11:43] [main/INFO] [LiteLoader]: Enumerating class path...
[16:11:43] [main/INFO] [LiteLoader]: Class path separator=";"
[16:11:43] [main/INFO] [LiteLoader]: Class path entries=(
   classpathEntry=C:\Users\Мария\Desktop\Launcher.exe
)
[16:11:43] [main/INFO] [LiteLoader]: Registering discovery module EnumeratorModuleClassPath: [<Java Class Path>]
[16:11:43] [main/INFO] [LiteLoader]: Registering discovery module EnumeratorModuleFolder: [C:\Users\Мария\greatray\updates\GalaxyTech\mods]
[16:11:43] [main/INFO] [LiteLoader]: Registering discovery module EnumeratorModuleFolder: [C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10]
[16:11:43] [main/INFO] [LiteLoader]: Adding supported mod class prefix 'LiteMod'
[16:11:43] [main/INFO] [LiteLoader]: Discovering tweaks on class path...
[16:11:43] [main/INFO] [LiteLoader]: Discovering valid mod files in folder C:\Users\Мария\greatray\updates\GalaxyTech\mods
[16:11:43] [main/INFO] [LiteLoader]: Discovering valid mod files in folder C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'AdvancedSolarPanel-1.7.10-3.5.1.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\AdvancedSolarPanel-1.7.10-3.5.1.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'ae2stuff-rv3-0.5.1.9-mc1.7.10.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\ae2stuff-rv3-0.5.1.9-mc1.7.10.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'appliedenergistics2-rv3-beta-6-client.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\appliedenergistics2-rv3-beta-6-client.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'ArmorStatusHUD-Mod-1.7.10.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\ArmorStatusHUD-Mod-1.7.10.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Aroma1997Core-1.7.10-1.0.2.16.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Aroma1997Core-1.7.10-1.0.2.16.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Avaritia-1.13.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Avaritia-1.13.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'bdlib-1.9.4.109-mc1.7.10.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\bdlib-1.9.4.109-mc1.7.10.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'BetterFps.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'BetterLoadingScreen-1.3.10.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\BetterLoadingScreen-1.3.10.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'BrandonsCore-1.0.0.12.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\BrandonsCore-1.0.0.12.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Carpenters-Blocks-3.3.8.1.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Carpenters-Blocks-3.3.8.1.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Chisel-2.9.5.11.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Chisel-2.9.5.11.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'ClientFixer-1.0.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\ClientFixer-1.0.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'CodeChickenCore-1.7.10-1.0.7.47-universal.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\CodeChickenCore-1.7.10-1.0.7.47-universal.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'CodeChickenLib-1.7.10-1.1.3.140-universal.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\CodeChickenLib-1.7.10-1.1.3.140-universal.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'CoFHCore-[1.7.10]3.1.4-329.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\CoFHCore-[1.7.10]3.1.4-329.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'CustomMainMenu-MC1.7.10-1.9.2.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\CustomMainMenu-MC1.7.10-1.9.2.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Draconic-Evolution-1.7.10-1.0.2h.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Draconic-Evolution-1.7.10-1.0.2h.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Dragon's+Radio+Mod-MC1.7.10-1.7.1.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Dragon's+Radio+Mod-MC1.7.10-1.7.1.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'fastcraft-1.23.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'forestry_1.7.10-4.2.16.64.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\forestry_1.7.10-4.2.16.64.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Galacticraft-Planets-1.7-3.0.12.504.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Galacticraft-Planets-1.7-3.0.12.504.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'GalacticraftCore-1.7-3.0.12.504.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\GalacticraftCore-1.7-3.0.12.504.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'GalaxySpace-1.2.6+STABLE.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\GalaxySpace-1.2.6+STABLE.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'gendustry-1.6.4.135-mc1.7.10.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\gendustry-1.6.4.135-mc1.7.10.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Hats-4.0.1.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Hats-4.0.1.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'IC2NuclearControl-2.4.2a.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\IC2NuclearControl-2.4.2a.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'iChunUtil_1.7.10_4.2.3.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\iChunUtil_1.7.10_4.2.3.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'ImmersiveEngineering-0.7.7.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\ImmersiveEngineering-0.7.7.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'industrialcraft-2-2.2.827-experimental-client.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\industrialcraft-2-2.2.827-experimental-client.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'InventoryTweaks-1.59-dev-152.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\InventoryTweaks-1.59-dev-152.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'ironchest-1.7.10-6.0.62.742-universal.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\ironchest-1.7.10-6.0.62.742-universal.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Lucky-Cases-1.7.10-1.4.0.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Lucky-Cases-1.7.10-1.4.0.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Mantle-1.7.10-0.3.2b.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Mantle-1.7.10-0.3.2b.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'MicdoodleCore-1.7-3.0.12.504.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\MicdoodleCore-1.7-3.0.12.504.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'MineTweaker3.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\MineTweaker3.jar'
[16:11:44] [main/INFO] [LiteLoader]: Considering valid mod file: C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\MouseTweaks.jar
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'neiaddons-1.12.11.36-mc1.7.10.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\neiaddons-1.12.11.36-mc1.7.10.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'NEIIntegration-MC1.7.10-1.1.2.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\NEIIntegration-MC1.7.10-1.1.2.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'NotEnoughItems_1.7.10_1.0.5.120_universal.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\NotEnoughItems_1.7.10_1.0.5.120_universal.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'OptiFine.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'PowerUtils-1.7.10-1.0.4.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\PowerUtils-1.7.10-1.0.4.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'reis_minimap_mod_1.7.10.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\reis_minimap_mod_1.7.10.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'resourceloader-mc1.7.10-1.3.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\resourceloader-mc1.7.10-1.3.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'RGHelper_MD.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\RGHelper_MD.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'TConstruct-1.7.10-1.8.8.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\TConstruct-1.7.10-1.8.8.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'ThermalDynamics-[1.7.10]1.2.1-172.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\ThermalDynamics-[1.7.10]1.2.1-172.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'ThermalExpansion-[1.7.10]4.1.5-248.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\ThermalExpansion-[1.7.10]4.1.5-248.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'ThermalFoundation-[1.7.10]1.2.6-118.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\ThermalFoundation-[1.7.10]1.2.6-118.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'Waila-1.5.10_1.7.10.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\Waila-1.5.10_1.7.10.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'WailaHarvestability-mc1.7.10-1.1.6.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\WailaHarvestability-mc1.7.10-1.1.6.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in 'WeCUI.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\WeCUI.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in '[1.7.10]bspkrsCore-universal-6.16.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\[1.7.10]bspkrsCore-universal-6.16.jar'
[16:11:44] [main/INFO] [LiteLoader]: Searching for tweaks in '[1.7.10]Treecapitator-universal-2.0.4.jar'
[16:11:44] [main/WARN] [LiteLoader]: Error parsing manifest entries in 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\[1.7.10]Treecapitator-universal-2.0.4.jar'
[16:11:44] [main/INFO] [LiteLoader]: Adding newest valid mod file 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\MouseTweaks.jar' at revision 184.0000
[16:11:44] [main/INFO] [LiteLoader]: Mod file 'BetterFps.jar' provides tweakClass 'me.guichaguri.betterfps.tweaker.BetterFpsTweaker', adding to Launch queue with priority 600
[16:11:44] [main/INFO] [LiteLoader]: Mod file 'fastcraft-1.23.jar' provides tweakClass 'fastcraft.Tweaker', adding to Launch queue with priority 2147483647
[16:11:44] [main/INFO] [LiteLoader]: Mod file 'forestry_1.7.10-4.2.16.64.jar' provides tweakClass 'forestry.shade.javacheck.Java7Checker', adding to Launch queue with priority 1000
[16:11:44] [main/INFO] [LiteLoader]: Mod file 'OptiFine.jar' provides tweakClass 'optifine.OptiFineForgeTweaker', adding to Launch queue with priority -1000
[16:11:44] [main/INFO] [LiteLoader]: LiteLoader PREINIT complete
[16:11:44] [main/INFO] [LiteLoader]: Sorting registered packet transformers by priority
[16:11:44] [main/INFO] [LiteLoader]: Added 0 packet transformer classes to the transformer list
[16:11:44] [main/INFO] [LiteLoader]: Injecting required class transformer 'com.mumfrey.liteloader.transformers.event.EventProxyTransformer'
[16:11:44] [main/INFO] [LiteLoader]: Injecting required class transformer 'com.mumfrey.liteloader.launch.LiteLoaderTransformer'
[16:11:44] [main/INFO] [LiteLoader]: Injecting required class transformer 'com.mumfrey.liteloader.client.transformers.CrashReportTransformer'
[16:11:44] [main/INFO] [LiteLoader]: Queuing required class transformer 'com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer'
[16:11:44] [main/INFO] [LiteLoader]: Queuing required class transformer 'com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer'
[16:11:44] [main/INFO] [LiteLoader]: Queuing required class transformer 'com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer'
[16:11:44] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[16:11:44] [main/INFO] [LaunchWrapper]: Loading tweak class name me.guichaguri.betterfps.tweaker.BetterFpsTweaker
[16:11:44] [main/INFO] [LaunchWrapper]: Loading tweak class name fastcraft.Tweaker
[16:11:44] [main/INFO] [LaunchWrapper]: Loading tweak class name forestry.shade.javacheck.Java7Checker
[16:11:44] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
[16:11:44] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[16:11:44] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[16:11:44] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[16:11:44] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
[16:11:44] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:49]: OptiFineForgeTweaker: acceptOptions
[16:11:44] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:49]: OptiFineForgeTweaker: injectIntoClassLoader
[16:11:44] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:275]: OptiFine ClassTransformer
[16:11:44] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:275]: OptiFine URL: file:/C:/Users/Мария/greatray/updates/GalaxyTech/mods/1.7.10/OptiFine.jar
[16:11:44] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:275]: OptiFine ZIP file: C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\OptiFine.jar
[16:11:44] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:275]: OptiFine Version: OptiFine_1.7.10_HD_U_D4
[16:11:44] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:275]: Minecraft Version: 1.7.10
[16:11:44] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:45] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[16:11:45] [main/ERROR] [FML]: The minecraft jar file:/C:/Users/Мария/greatray/updates/GalaxyTech/minecraft.jar!/net/minecraft/client/ClientBrandRetriever.class appears to be corrupt! There has been CRITICAL TAMPERING WITH MINECRAFT, it is highly unlikely minecraft will work! STOP NOW, get a clean copy and try again!
[16:11:45] [main/ERROR] [FML]: FML has been ordered to ignore the invalid or missing minecraft certificate. This is very likely to cause a problem!
[16:11:45] [main/ERROR] [FML]: Technical information: ClientBrandRetriever was at jar:file:/C:/Users/Мария/greatray/updates/GalaxyTech/minecraft.jar!/net/minecraft/client/ClientBrandRetriever.class, there were 0 certificates for it
[16:11:45] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:45] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:46] [main/INFO] [Aroma1997Core]: Finished data injection.
[16:11:46] [main/INFO] [Aroma1997Core]: Finished data injection.
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:46] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:debug:20]: [DEBUG] Parsing hooks container gloomyfolken.hooklib.minecraft.SecondaryTransformerHook
[16:11:46] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:debug:20]: [DEBUG] Parsing hooks container galaxyspace.core.hooks.GSHooksManager
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:46] [main/INFO] [IC2-core]: Loaded library EJML-core-0.26.jar.
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:46] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:getASMTransformerClass:102]: Successfully Registered Transformer
[16:11:46] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:injectData:295]: [Micdoodle8Core]: Patching game...
[16:11:46] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:injectData:295]: [Micdoodle8Core]: Patching game...
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class forestry.shade.javacheck.Java7Checker
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class me.guichaguri.betterfps.tweaker.BetterFpsTweaker
[16:11:46] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[16:11:47] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:debug:20]: [DEBUG] Injecting hooks into class cpw.mods.fml.common.Loader
[16:11:47] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:debug:20]: [DEBUG] Patching method cpw.mods.fml.common.Loader#injectData([Ljava/lang/Object;)
[16:11:47] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:severe:30]: [SEVERE] Can not load obfuscated method names
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.io.IOException: Methods dictionary not found
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at gloomyfolken.hooklib.minecraft.MinecraftClassTransformer.loadMethodNames(MinecraftClassTransformer.java:52)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at gloomyfolken.hooklib.minecraft.MinecraftClassTransformer.<init>(MinecraftClassTransformer.java:35)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.Class.newInstance(Class.java:442)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.LaunchClassLoader.registerTransformer(LaunchClassLoader.java:94)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at gloomyfolken.hooklib.minecraft.SecondaryTransformerHook.injectData(SecondaryTransformerHook.java:16)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.Loader.injectData(Loader.java)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Method.invoke(Method.java:498)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.launcher.FMLDeobfTweaker.injectIntoClassLoader(FMLDeobfTweaker.java:41)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.Launch.launch(Launch.java:115)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at launcher.lOlkEKchebureK.LoLkeKChEbUREk(SourceFile:321)
[16:11:47] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at launcher.lOlkEKchebureK.main(SourceFile:204)
[16:11:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:addTranslation:102]: Adding locale ru_RU
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.minecraft_init, Инициализация ресурсов Minecraft]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.construction, Сборка]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.pre_initialization, Пре-Инициализация]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.initialization, Инициализация]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.post_initialization, Пост-Инициализация]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.completed, Завершено]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.reloading_resource_packs, Перезагружаем наборы ресурсов]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.loading, Загружаем]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:addTranslation:102]: Adding locale en_US
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.minecraft_init, Minecraft Initializing]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.construction, Construction]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.pre_initialization, Pre Initialization]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.initialization, Initialization]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.post_initialization, Post Initialization]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.completed, Completed]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.state.reloading_resource_packs, Reloading Resource Packs]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [betterloadingscreen.loading, loading]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:117]: Found an invalid line ()
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.gui.contributors, Contributors]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.gui.commits, Changelog history]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.gui.connectExternallyDisabled, Connect externally has been disabled, so the contributors list and changelog could not be fetched]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:117]: Found an invalid line ()
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.config.title, Main Configuration File]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.config.button, Edit the main configuration]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.config.tech.title, Technology tree]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.config.tech.button, Edit the technology tree]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.config.help, Help, why is this not a configuration? And what do all the colours mean?]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.config.closeHelp, Close Help]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:117]: Found an invalid line ()
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [#This is a list, so adding "civcraft.gui.config.help3, ..." is fine (and etc) ]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.gui.config.help.0, The config can be accessed by the buttons at the top left (don't worry, the configs are still there)]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.gui.config.help.1, On the left side is a list of all the people who have put some time and effort into this mod]
[16:11:47] [main/INFO] [STDOUT]: [alexiil.mods.load.Translation:<init>:120]: Found a translation [alexiillib.gui.config.help.2, On the right side is a changelog of this mod, where gold represents the current version you are using, blue is the start of a new changelog, and green is when a built jar is available on CurseForge.]
[16:11:47] [main/INFO] [LaunchWrapper]: Calling tweak class fastcraft.Tweaker
[16:11:48] [main/INFO] [FastCraft]: FastCraft loaded.
[16:11:48] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
[16:11:48] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
[16:11:48] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:49]: OptiFineForgeTweaker: getLaunchArguments
[16:11:48] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[16:11:48] [main/INFO] [LiteLoader]: Injecting downstream transformers
[16:11:48] [main/INFO] [LiteLoader]: Injecting additional class transformer class 'com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer'
[16:11:48] [main/INFO] [LiteLoader]: Injecting additional class transformer class 'com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer'
[16:11:48] [main/INFO] [LiteLoader]: Injecting additional class transformer class 'com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer'
[16:11:48] [main/INFO] [me.guichaguri.betterfps.transformers.EventTransformer]: Patching Game Start...
[16:11:48] [main/INFO] [STDOUT]: [alexiil.mods.load.coremod.BetterLoadingScreenTransformer:transformMinecraft:119]: Transformed Minecraft
[16:11:49] [main/INFO] [LiteLoader]: Injecting onstartupcomplete[x1] in func_71384_a in Minecraft
[16:11:49] [main/INFO] [LiteLoader]: Injecting prerenderfbo[x1] in func_71411_J in Minecraft
[16:11:49] [main/INFO] [LiteLoader]: Injecting postrenderfbo[x1] in func_71411_J in Minecraft
[16:11:49] [main/INFO] [LiteLoader]: Injecting ontimerupdate[x1] in func_71411_J in Minecraft
[16:11:49] [main/INFO] [LiteLoader]: Injecting onrender[x1] in func_71411_J in Minecraft
[16:11:49] [main/INFO] [LiteLoader]: Injecting ontick[x1] in func_71411_J in Minecraft
[16:11:49] [main/INFO] [LiteLoader]: Injecting updateframebuffersize[x1] in func_147119_ah in Minecraft
[16:11:49] [main/INFO] [LiteLoader]: Injecting newtick[x1] in func_71407_l in Minecraft
[16:11:49] [main/INFO] [LiteLoader]: Applying overlay com.mumfrey.liteloader.client.overlays.MinecraftOverlay to net.minecraft.client.Minecraft
[16:11:49] [main/INFO] [LiteLoader]: MinecraftOverlayTransformer found INIT injection point, this is good.
[16:11:49] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: bdi (1 / 1)
[16:11:49] [main/INFO] [LiteLoader]: Injecting onc16packetclientstatus[x1] in func_148833_a in C16PacketClientStatus
[16:11:49] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: sv (1 / 1)
[16:11:49] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: sa (1 / 1)
[16:11:49] [main/INFO] [LiteLoader]: Injecting onoutboundchat[x1] in func_71165_d in EntityClientPlayerMP
[16:11:49] [main/INFO] [AE2-CORE]: func_146977_a(Lnet/minecraft/inventory/Slot;)V - Transformed
[16:11:49] [main/INFO] [AE2-CORE]: func_146977_a_original(Lnet/minecraft/inventory/Slot;)V - New Method
[16:11:49] [main/INFO] [AE2-CORE]: func_146977_a(Lnet/minecraft/inventory/Slot;)V - Invoke Virtual
[16:11:49] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: ahb (1 / 1)
[16:11:49] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:debug:20]: [DEBUG] Injecting hooks into class net.minecraft.world.World
[16:11:49] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:severe:30]: [SEVERE] A problem has occurred during transformation of class net.minecraft.world.World.
[16:11:49] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:severe:30]: [SEVERE] Attached hooks:
[16:11:49] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:severe:30]: [SEVERE] AsmHook: net.minecraft.world.World#setBlock(IIILnet/minecraft/block/Block;II) -> galaxyspace.core.hooks.GSHooksManager#setBlock(Lnet/minecraft/world/World;IIILnet/minecraft/block/Block;II)Z, ReturnCondition=ON_TRUE, ReturnValue=PRIMITIVE_CONSTANT, Constant=false, InjectorFactory: gloomyfolken.hooklib.asm.HookInjectorFactory$MethodEnter, CreateMethod = false
[16:11:49] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:severe:30]: [SEVERE] Stack trace:
[16:11:49] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.NullPointerException
[16:11:49] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at gloomyfolken.hooklib.minecraft.MinecraftClassTransformer$1.isTargetMethod(MinecraftClassTransformer.java:78)
[16:11:49] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at gloomyfolken.hooklib.asm.HookInjectorClassVisitor.visitMethod(HookInjectorClassVisitor.java:37)
[16:11:49] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at org.objectweb.asm.ClassReader.b(Unknown Source)
[16:11:49] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at org.objectweb.asm.ClassReader.accept(Unknown Source)
[16:11:49] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at org.objectweb.asm.ClassReader.accept(Unknown Source)
[16:11:49] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at gloomyfolken.hooklib.asm.HookClassTransformer.transform(HookClassTransformer.java:57)
[16:11:49] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at gloomyfolken.hooklib.minecraft.MinecraftClassTransformer.transform(MinecraftClassTransformer.java:65)
[16:11:49] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:285)
[16:11:49] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.client.main.Main.main(SourceFile:72)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Method.invoke(Method.java:498)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at launcher.lOlkEKchebureK.LoLkeKChEbUREk(SourceFile:321)
[16:11:50] [main/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at launcher.lOlkEKchebureK.main(SourceFile:204)
[16:11:50] [main/INFO] [STDOUT]: [gloomyfolken.hooklib.asm.HookLogger$SystemOutLogger:warning:25]: [WARNING] Can not find target method of hook AsmHook: net.minecraft.world.World#setBlock(IIILnet/minecraft/block/Block;II) -> galaxyspace.core.hooks.GSHooksManager#setBlock(Lnet/minecraft/world/World;IIILnet/minecraft/block/Block;II)Z, ReturnCondition=ON_TRUE, ReturnValue=PRIMITIVE_CONSTANT, Constant=false, InjectorFactory: gloomyfolken.hooklib.asm.HookInjectorFactory$MethodEnter, CreateMethod = false
[16:11:50] [main/INFO] [LiteLoader]: Injecting onrenderchat[x1] in func_73830_a in GuiIngame
[16:11:50] [main/INFO] [LiteLoader]: Injecting postrenderchat[x1] in func_73830_a in GuiIngame
[16:11:50] [main/INFO] [LiteLoader]: Injecting onc00handshake[x1] in func_148833_a in C00Handshake
[16:11:50] [main/INFO] [LiteLoader]: Injecting onc00packetloginstart[x1] in func_148833_a in C00PacketLoginStart
[16:11:50] [main/INFO] [LiteLoader]: Injecting ons03packettimeupdate[x1] in func_148833_a in S03PacketTimeUpdate
2018.09.24 16:11:51 [DEBUG] Patched AuthenticationService created: '43f9c0ef-8e93-45c1-b460-b56279409760'
2018.09.24 16:11:51 [DEBUG] Patched MinecraftSessionService created
[16:11:51] [main/INFO]: Setting user: netcorp
[16:11:51] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: xk (1 / 1)
[16:11:53] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: zc (1 / 1)
[16:11:53] [main/INFO] [LiteLoader]: Injecting ons34packetmaps[x1] in func_148833_a in S34PacketMaps
[16:11:53] [main/INFO] [BetterFps]: Patching Minecraft using Riven's "Half" Algorithm
[16:11:54] [Client thread/INFO] [LiteLoader]: Injecting onc15packetclientsettings[x1] in func_148833_a in C15PacketClientSettings
[16:11:54] [Client thread/INFO] [me.guichaguri.betterfps.transformers.EventTransformer]: Patching Key Event...
[OptiFine] (Reflector) Class not present: ModLoader
[OptiFine] (Reflector) Class not present: net.minecraft.src.FMLRenderAccessLibrary
[OptiFine] (Reflector) Class not present: LightCache
[OptiFine] (Reflector) Class not present: BlockCoord
[16:11:54] [Client thread/INFO] [LiteLoader]: Injecting ons23packetblockchange[x1] in func_148833_a in S23PacketBlockChange
[16:11:54] [Client thread/INFO] [FML]: InvTweaks: net.minecraft.inventory.Container
[16:11:54] [Client thread/INFO] [FML]: InvTweaks: net.minecraft.inventory.ContainerRepair
[16:11:54] [Client thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: net/minecraftforge/client/ForgeHooksClient (1 / 1)
[16:11:55] [Client thread/INFO] [LiteLoader]: Injecting oncreateintegratedserver[x1] in <init> in IntegratedServer
[16:11:55] [Client thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: bjb (2 / 2)
[16:11:55] [Client thread/INFO] [STDERR]: [micdoodle8.mods.miccore.MicdoodleTransformer:printResultsAndReset:1908]: Potential problem: Galacticraft did not complete injection of bytecode into: blt (4 / 5)
[16:11:55] [Client thread/INFO] [LiteLoader]: Injecting prerendergui[x1] in func_78480_b in EntityRenderer
[16:11:55] [Client thread/INFO] [LiteLoader]: Injecting onrenderhud[x1] in func_78480_b in EntityRenderer
[16:11:55] [Client thread/INFO] [LiteLoader]: Injecting postrenderhud[x1] in func_78480_b in EntityRenderer
[16:11:55] [Client thread/INFO] [LiteLoader]: Injecting onrenderworld[x1] in func_78471_a in EntityRenderer
[16:11:55] [Client thread/INFO] [LiteLoader]: Injecting onsetupcameratransform[x1] in func_78471_a in EntityRenderer
[16:11:55] [Client thread/INFO] [LiteLoader]: Injecting postrenderentities[x1] in func_78471_a in EntityRenderer
[16:11:55] [Client thread/INFO] [LiteLoader]: Injecting postrender[x1] in func_78471_a in EntityRenderer
[16:11:55] [Client thread/INFO] [LiteLoader]: Injecting postrender[x1] in func_78471_a in EntityRenderer
[16:11:55] [Client thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: bkn (1 / 1)
[16:11:55] [Client thread/INFO] [LiteLoader]: Injecting ons35packetupdatetileentity[x1] in func_148833_a in S35PacketUpdateTileEntity
[16:11:55] [Client thread/INFO]: LWJGL Version: 2.9.4
[OptiFine] 
[OptiFine] OptiFine_1.7.10_HD_U_D4
[OptiFine] Build: 20160428-172500
[OptiFine] OS: Windows 10 (amd64) version 10.0
[OptiFine] Java: 1.8.0_131, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.4
[OptiFine] OpenGL: Intel(R) HD Graphics 4600, version 4.3.0 - Build 20.19.15.4835, Intel
[OptiFine] OpenGL Version: 4.0
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 8192x8192
[OptiFine] Проверка новых версий
[16:11:56] [Client thread/INFO] [STDOUT]: [tv.twitch.StandardCoreAPI:<init>:16]: If on Windows, make sure to provide all of the necessary dll's as specified in the twitchsdk README. Also, make sure to set the PATH environment variable to point to the directory containing the dll's.
[16:11:56] [Client thread/ERROR]: Couldn't initialize twitch stream
[16:11:56] [Client thread/INFO] [LiteLoader]: Injecting renderfbo[x1] in func_147615_c in Framebuffer
[16:11:56] [Client thread/INFO] [STDOUT]: [alexiil.mods.load.coremod.BetterLoadingScreenTransformer:transformResourceLoader:142]: Transformed ResourceLoader!
[16:11:56] [Client thread/INFO] [STDOUT]: [alexiil.mods.load.ProgressDisplayer:loadResourceLoader:102]: Resource loader loaded early succssessfully :)
[16:11:56] [Client thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: bje (2 / 2)
[16:11:56] [Client thread/INFO]: Reloading ResourceManager: Default, CustomResources, FMLFileResourcePack:Better Loading Screen, CustomOverridingResources
[16:11:57] [Client thread/INFO]: Reloading ResourceManager: Default, CustomResources, FMLFileResourcePack:Better Loading Screen, CustomOverridingResources
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[16:11:57] [Client thread/INFO]: Reloading ResourceManager: Default, CustomResources, FMLFileResourcePack:Better Loading Screen, CustomOverridingResources
[16:11:57] [Client thread/INFO] [FML]: Forge Mod Loader has detected optifine OptiFine_1.7.10_HD_U_D4, enabling compatibility features
[16:11:57] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
[16:11:57] [Client thread/INFO] [FML]: MinecraftForge v10.13.4.1614 Initialized
[16:11:57] [Client thread/INFO] [FML]: Replaced 183 ore recipies
[OptiFine] Версия найдена: E7
[16:11:57] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
[16:11:57] [Client thread/INFO] [FML]: [AppEng] Core Init
[16:11:57] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
[16:11:57] [Client thread/INFO] [FML]: Searching C:\Users\Мария\greatray\updates\GalaxyTech\mods for mods
[16:11:57] [Client thread/INFO] [FML]: Also searching C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10 for mods
[16:12:04] [Client thread/WARN] [Aroma1997CoreHelper]: Mod Aroma1997CoreHelper is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0.2.16
[16:12:04] [Client thread/WARN] [Avaritia]: Mod Avaritia is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.13
[16:12:04] [Client thread/WARN] [betterloadingscreen]: Mod betterloadingscreen is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.3.10
[16:12:16] [Client thread/WARN] [rg]: Mod rg is missing the required element 'version' and no fallback can be found. Substituting '1.0'.
[16:12:18] [Client thread/WARN] [worldedit-cui]: Mod worldedit-cui is missing the required element 'version' and no fallback can be found. Substituting '1.0'.
[16:12:18] [Client thread/INFO] [FML]: Forge Mod Loader has identified 66 mods to load
[16:12:18] [Client thread/INFO] [FML]: Found mod(s) [PowerUtils] containing declared API package cofh.api.energy (owned by CoFHAPI) without associated API reference
[16:12:18] [Client thread/INFO] [FML]: Found mod(s) [CarpentersBlocks] containing declared API package com.cricketcraft.chisel.api (owned by chisel) without associated API reference
[16:12:18] [Client thread/INFO] [FML]: Found mod(s) [ImmersiveEngineering] containing declared API package cofh.api (owned by CoFHLib) without associated API reference
[16:12:21] [Client thread/INFO] [FML]: FML has found a non-mod file ClientFixer-1.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
[16:12:21] [Client thread/INFO] [FML]: FML has found a non-mod file CodeChickenLib-1.7.10-1.1.3.140-universal.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
[16:12:22] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, appliedenergistics2-core, Aroma1997Core, CodeChickenCore, Micdoodlecore, NotEnoughItems, ClientFixer, <CoFH ASM>, FastCraft, bspkrsCore, Treecapitator, AdvancedSolarPanel, ae2stuff, appliedenergistics2, ArmorStatusHUD, Aroma1997CoreHelper, Avaritia, bdlib, betterloadingscreen, BrandonsCore, CarpentersBlocks, chisel, CoFHCore, CustomMainMenu, DraconicEvolution, DragonsRadioMod, Forestry, GalacticraftMars, GalacticraftCore, GalaxySpace, gendustry, GraviSuite, gugenot, lordping, Hats, IC2NuclearControl, iChunUtil, ImmersiveEngineering, IC2, inventorytweaks, IronChest, lucky_cases, Mantle, MineTweaker3, MouseTweaks, NEIAddons, NEIAddons|Developer, NEIAddons|AppEng, NEIAddons|Botany, NEIAddons|Forestry, NEIAddons|CraftingTables, NEIAddons|ExNihilo, neiintegration, PowerUtils, ReiMinimap, ResourceLoader, rg, TConstruct, ThermalDynamics, ThermalExpansion, ThermalFoundation, Waila, WailaHarvestability, worldedit-cui] at CLIENT
[16:12:22] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, appliedenergistics2-core, Aroma1997Core, CodeChickenCore, Micdoodlecore, NotEnoughItems, ClientFixer, <CoFH ASM>, FastCraft, bspkrsCore, Treecapitator, AdvancedSolarPanel, ae2stuff, appliedenergistics2, ArmorStatusHUD, Aroma1997CoreHelper, Avaritia, bdlib, betterloadingscreen, BrandonsCore, CarpentersBlocks, chisel, CoFHCore, CustomMainMenu, DraconicEvolution, DragonsRadioMod, Forestry, GalacticraftMars, GalacticraftCore, GalaxySpace, gendustry, GraviSuite, gugenot, lordping, Hats, IC2NuclearControl, iChunUtil, ImmersiveEngineering, IC2, inventorytweaks, IronChest, lucky_cases, Mantle, MineTweaker3, MouseTweaks, NEIAddons, NEIAddons|Developer, NEIAddons|AppEng, NEIAddons|Botany, NEIAddons|Forestry, NEIAddons|CraftingTables, NEIAddons|ExNihilo, neiintegration, PowerUtils, ReiMinimap, ResourceLoader, rg, TConstruct, ThermalDynamics, ThermalExpansion, ThermalFoundation, Waila, WailaHarvestability, worldedit-cui] at SERVER
[16:12:24] [Client thread/ERROR] [IC2]: The mod IC2 is expecting signature de041f9f6187debbc77034a344134053277aa3b0 for source industrialcraft-2-2.2.827-experimental-client.jar, however there is no signature matching that description
[16:12:26] [Client thread/INFO] [Brandon's Core]: Hello Minecraft!!!
[16:12:26] [Client thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: boh (1 / 1)
[16:12:26] [Client thread/INFO] [Draconic Evolution]: Hello Minecraft!!!
[16:12:27] [Client thread/ERROR] [Mantle]: [Environment Checks] Optifine detected. This may cause issues due to base edits or ASM usage.
[16:12:28] [Client thread/INFO] [TConstruct]: Preparing to take over the world
[16:12:30] [Client thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: oi (4 / 4)
[16:12:30] [Client thread/INFO] [LiteLoader]: Injecting onplayerlogin[x1] in func_72377_c in ServerConfigurationManager
[16:12:30] [Client thread/INFO] [LiteLoader]: Injecting onplayerlogout[x1] in func_72367_e in ServerConfigurationManager
[16:12:30] [Client thread/INFO] [LiteLoader]: Injecting onspawnplayer[x1] in func_148545_a in ServerConfigurationManager
[16:12:30] [Client thread/INFO] [LiteLoader]: Injecting onrespawnplayer[x1] in func_72368_a in ServerConfigurationManager
[16:12:31] [Client thread/INFO] [LiteLoader]: Injecting ons24packetblockaction[x1] in func_148833_a in S24PacketBlockAction
[16:12:31] [Client thread/INFO] [LiteLoader]: Injecting ons2apacketparticles[x1] in func_148833_a in S2APacketParticles
[16:12:31] [Client thread/INFO] [LiteLoader]: Injecting ons2cpacketspawnglobalentity[x1] in func_148833_a in S2CPacketSpawnGlobalEntity
[16:12:31] [Client thread/INFO] [LiteLoader]: Injecting ons27packetexplosion[x1] in func_148833_a in S27PacketExplosion
[16:12:31] [Client thread/INFO] [LiteLoader]: Injecting ons2bpacketchangegamestate[x1] in func_148833_a in S2BPacketChangeGameState
[16:12:31] [Client thread/INFO] [LiteLoader]: Injecting ons19packetentitystatus[x1] in func_148833_a in S19PacketEntityStatus
[16:12:32] [Client thread/INFO]: Reloading ResourceManager: Default, CustomResources, FMLFileResourcePack:Better Loading Screen, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:bspkrsCore, FMLFileResourcePack:Treecapitator, FMLFileResourcePack:Advanced Solar Panels, FMLFileResourcePack:AE2 Stuff, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:ArmorStatusHUD, FMLFileResourcePack:Aroma1997Core|Helper, FMLFileResourcePack:Avaritia, FMLFileResourcePack:BD Lib, FMLFileResourcePack:Better Loading Screen, FMLFileResourcePack:Brandon's Core, FMLFileResourcePack:Carpenter's Blocks, FMLFileResourcePack:Chisel, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:Custom Main Menu, FMLFileResourcePack:Draconic Evolution, FMLFileResourcePack:Dragon's Radio Mod, FMLFileResourcePack:Forestry for Minecraft, FMLFileResourcePack:Galacticraft Planets, FMLFileResourcePack:Galacticraft Core, FMLFileResourcePack:GalaxySpace, FMLFileResourcePack:GenDustry, FMLFileResourcePack:Graviation Suite, FMLFileResourcePack:Gugenot Mod, FMLFileResourcePack:LordPing, FMLFileResourcePack:Hats, FMLFileResourcePack:Nuclear Control 2, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:Immersive Engineering, FMLFileResourcePack:IndustrialCraft 2, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:Lucky Cases, FMLFileResourcePack:Mantle, FMLFileResourcePack:MineTweaker 3, FMLFileResourcePack:Mouse Tweaks, FMLFileResourcePack:NEI Addons, FMLFileResourcePack:NEI Addons: Developer Tools, FMLFileResourcePack:NEI Addons: Applied Energistics 2, FMLFileResourcePack:NEI Addons: Botany, FMLFileResourcePack:NEI Addons: Forestry, FMLFileResourcePack:NEI Addons: Crafting Tables, FMLFileResourcePack:NEI Addons: Ex Nihilo, FMLFileResourcePack:NEI Integration, FMLFileResourcePack:PowerUtils, FMLFileResourcePack:Rei's Minimap, FMLFileResourcePack:Resource Loader, FMLFileResourcePack:RGHelper, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:Thermal Dynamics, FMLFileResourcePack:Thermal Expansion, FMLFileResourcePack:Thermal Foundation, FMLFileResourcePack:Waila, FMLFileResourcePack:Waila Harvestability, FMLFileResourcePack:WorldEdit Client User Interface
[16:12:32] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
[16:12:33] [Client thread/INFO] [FML]: Found 100 ObjectHolder annotations
[16:12:33] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
[16:12:33] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
[16:12:33] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[16:12:33] [Client thread/INFO] [Aroma1997Core]: Logger initialized.
[16:12:33] [Client thread/INFO] [Aroma1997Core]: Finished Pre-initialization.
[16:12:33] [Client thread/INFO] [FastCraft]: FastCraft 1.23 loaded.
[16:12:33] [Client thread/INFO] [Treecapitator]: Loading configuration file C:\Users\Мария\greatray\updates\GalaxyTech\config\Treecapitator.cfg
[16:12:33] [Client thread/INFO] [Treecapitator]: Proceeding to load tree/mod configs from file.
[16:12:33] [Thread-14/INFO] [FastCraft]: You are using the latest suitable version.
[16:12:33] [Client thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: ms (1 / 1)
[16:12:36] [Client thread/INFO] [AE2:C]: Pre Initialization ( started )
[16:12:36] [Client thread/INFO] [AE2-CORE]: func_145839_a(Lnet/minecraft/nbt/NBTTagCompound;)V - Transformed
[16:12:36] [Client thread/INFO] [AE2-CORE]: func_145841_b(Lnet/minecraft/nbt/NBTTagCompound;)V - Transformed
[16:12:36] [Client thread/INFO] [AE2-CORE]: Allowing Interface ic2.api.energy.tile.IEnergySink from appeng/tile/powersink/IC2 because IC2 integration is enabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Removing Interface Reika.RotaryCraft.API.Power.AdvancedShaftPowerReceiver from appeng/tile/powersink/RotaryCraft because RotaryCraft integration is disabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Removing Interface Reika.RotaryCraft.API.Interfaces.Transducerable from appeng/tile/powersink/RotaryCraft because RotaryCraft integration is disabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Removing Method Tick_RotaryCraft from appeng/tile/powersink/RotaryCraft because RotaryCraft integration is disabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/RotaryCraft
[16:12:36] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyReceiver from appeng/tile/powersink/RedstoneFlux because RF integration is enabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Removing Interface mekanism.api.energy.IStrictEnergyAcceptor from appeng/tile/powersink/MekJoules because Mekanism integration is disabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Updated appeng/tile/powersink/MekJoules
[16:12:36] [Client thread/INFO] [AE2-CORE]: Removing Interface powercrystals.minefactoryreloaded.api.rednet.connectivity.IRedNetConnection from appeng/block/networking/BlockCableBus because MFR integration is disabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Removing Method getConnectionType from appeng/block/networking/BlockCableBus because MFR integration is disabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Updated appeng/block/networking/BlockCableBus
[16:12:36] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.tools.IToolWrench from appeng/items/tools/quartz/ToolQuartzWrench because BuildCraftCore integration is disabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/quartz/ToolQuartzWrench
[16:12:36] [Client thread/INFO] [AE2-CORE]: Allowing Interface ic2.api.item.ISpecialElectricItem from appeng/items/tools/powered/powersink/IC2 because IC2 integration is enabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Allowing Interface ic2.api.item.IElectricItemManager from appeng/items/tools/powered/powersink/IC2 because IC2 integration is enabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Allowing Method getManager from appeng/items/tools/powered/powersink/IC2 because IC2 integration is enabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyContainerItem from appeng/items/tools/powered/powersink/RedstoneFlux because RFItem integration is enabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.tools.IToolWrench from appeng/items/tools/ToolNetworkTool because BuildCraftCore integration is disabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Updated appeng/items/tools/ToolNetworkTool
[16:12:36] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.transport.IPipeConnection from appeng/parts/misc/PartStorageBus because BuildCraftTransport integration is disabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Removing Method overridePipeConnection from appeng/parts/misc/PartStorageBus because BuildCraftTransport integration is disabled.
[16:12:36] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/misc/PartStorageBus
[16:12:37] [Client thread/INFO] [AE2-CORE]: Removing Interface buildcraft.api.transport.IPipeConnection from appeng/parts/p2p/PartP2PItems because BuildCraftTransport integration is disabled.
[16:12:37] [Client thread/INFO] [AE2-CORE]: Removing Method overridePipeConnection from appeng/parts/p2p/PartP2PItems because BuildCraftTransport integration is disabled.
[16:12:37] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/p2p/PartP2PItems
[16:12:37] [Client thread/INFO] [AE2-CORE]: Allowing Interface ic2.api.energy.tile.IEnergySink from appeng/parts/p2p/PartP2PIC2Power because IC2 integration is enabled.
[16:12:37] [Client thread/INFO] [AE2-CORE]: Allowing Interface ic2.api.energy.tile.IEnergySource from appeng/parts/p2p/PartP2PIC2Power because IC2 integration is enabled.
[16:12:37] [Client thread/INFO] [AE2-CORE]: Allowing Interface cofh.api.energy.IEnergyReceiver from appeng/parts/p2p/PartP2PRFPower because RF integration is enabled.
[16:12:37] [Client thread/INFO] [AE2-CORE]: Removing Interface li.cil.oc.api.network.Environment from appeng/parts/p2p/PartP2POpenComputers because OpenComputers integration is disabled.
[16:12:37] [Client thread/INFO] [AE2-CORE]: Removing Interface li.cil.oc.api.network.SidedEnvironment from appeng/parts/p2p/PartP2POpenComputers because OpenComputers integration is disabled.
[16:12:37] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/p2p/PartP2POpenComputers
[16:12:37] [Client thread/INFO] [AE2-CORE]: Removing Interface pneumaticCraft.api.tileentity.ISidedPneumaticMachine from appeng/parts/p2p/PartP2PPressure because PneumaticCraft integration is disabled.
[16:12:37] [Client thread/INFO] [AE2-CORE]: Updated appeng/parts/p2p/PartP2PPressure
[16:12:37] [Client thread/INFO] [AE2:C]: Starting AE2 VersionChecker
[16:12:37] [Client thread/INFO] [AE2:C]: Pre Initialization ( ended after 1325ms )
[16:12:37] [AE2 VersionChecker/INFO] [AE2:C]: Last check was just recently.
[16:12:37] [AE2 VersionChecker/INFO] [AE2:C]: Stopping AE2 VersionChecker
[16:12:37] [Client thread/INFO] [bdlib]: bdlib 1.9.4.109 loaded
[16:12:37] [Client thread/INFO] [bdlib]: Initialized network channel 'bdew.multiblock' for mod 'bdlib'
[16:12:37] [Client thread/INFO] [bdlib]: Loading internal config files for mod AE2 Stuff
[16:12:37] [Client thread/INFO] [bdlib]: Loading config: jar:file:/C:/Users/Мария/greatray/updates/GalaxyTech/mods/1.7.10/ae2stuff-rv3-0.5.1.9-mc1.7.10.jar!/assets/ae2stuff/config/tuning.cfg
[16:12:38] [Client thread/INFO] [bdlib]: Loading config: jar:file:/C:/Users/Мария/greatray/updates/GalaxyTech/mods/1.7.10/ae2stuff-rv3-0.5.1.9-mc1.7.10.jar!/assets/ae2stuff/config/recipes.cfg
[16:12:38] [Client thread/INFO] [bdlib]: Loading user config files for mod AE2 Stuff
[16:12:38] [Client thread/INFO] [bdlib]: Config loading for mod AE2 Stuff finished
[16:12:38] [Client thread/INFO] [bdlib]: Loaded creative tabs for ae2stuff
[16:12:38] [Client thread/INFO] [Aroma1997CoreHelper]: Helping Aroma1997Core
[16:12:39] [Client thread/INFO] [LiteLoader]: Injecting ons0dpacketcollectitem[x1] in func_148833_a in S0DPacketCollectItem
[16:12:39] [Client thread/INFO] [LiteLoader]: Injecting ons04packetentityequipment[x1] in func_148833_a in S04PacketEntityEquipment
[16:12:39] [Client thread/INFO] [LiteLoader]: Injecting ons0bpacketanimation[x1] in func_148833_a in S0BPacketAnimation
[16:12:39] [Client thread/INFO] [CoFHWorld]: Registering Default Templates.
[16:12:39] [Client thread/INFO] [CoFHWorld]: Registering default generators
[16:12:39] [Client thread/INFO] [CoFHWorld]: Complete
[16:12:39] [Client thread/INFO] [Chisel]: Starting pre-init...
[16:12:39] [Client thread/INFO] [Chisel]: Loading blocks...
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature amber as its required mod Thaumcraft was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature arcane as its required mod Thaumcraft was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature bloodRune as its required mod AWWayofTime was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature bloodBlock as its required mod AWWayofTime was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature railcraft as its required mod Railcraft was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcAbyssalBlock as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcBleachedBone as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcBloodStained as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcFrostBoundBlock as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcInfernalStone as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcQuarriedBlock as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcSandyStone as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature tallow as its required mod Thaumcraft was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature twilghtForest as its required mod TwilightForest was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature tfMazestone as its parent feature twilghtForest was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature tfTowerstone as its parent feature twilghtForest was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature tfUnderBrick as its parent feature twilghtForest was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature thaumium as its required mod Thaumcraft was missing.
[16:12:40] [Client thread/INFO] [Chisel]: 88 Feature's blocks loaded.
[16:12:40] [Client thread/INFO] [Chisel]: Loading Tile Entities...
[16:12:40] [Client thread/INFO] [Chisel]: Tile Entities loaded.
[16:12:40] [Client thread/INFO] [Chisel]: Loading items...
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature amber as its required mod Thaumcraft was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature arcane as its required mod Thaumcraft was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature bloodRune as its required mod AWWayofTime was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature bloodBlock as its required mod AWWayofTime was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature railcraft as its required mod Railcraft was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcAbyssalBlock as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcBleachedBone as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcBloodStained as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcFrostBoundBlock as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcInfernalStone as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcQuarriedBlock as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature rcSandyStone as its parent feature railcraft was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature tallow as its required mod Thaumcraft was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature twilghtForest as its required mod TwilightForest was missing.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature tfMazestone as its parent feature twilghtForest was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature tfTowerstone as its parent feature twilghtForest was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature tfUnderBrick as its parent feature twilghtForest was disabled.
[16:12:40] [Client thread/INFO] [Chisel]: Skipping feature thaumium as its required mod Thaumcraft was missing.
[16:12:40] [Client thread/INFO] [Chisel]: 88 Feature's items loaded.
[16:12:40] [Client thread/INFO] [Chisel]: Pre-init finished.
[16:12:41] [Client thread/INFO] [CarpentersBlocks]: Designs found: Bed(6), Chisel(9), FlowerPot(18), Tile(13)
[16:12:41] [Client thread/INFO] [LiteLoader]: Injecting onc07packetplayerdigging[x1] in func_148833_a in C07PacketPlayerDigging
[16:12:42] [Client thread/INFO] [ThermalFoundation]: Thermal Foundation: Loading Plugins...
[16:12:42] [Client thread/INFO] [ThermalFoundation]: Thermal Foundation: Finished Loading Plugins.
[16:12:42] [Client thread/INFO] [ThermalExpansion]: ThermalExpansion: Loading Plugins...
[16:12:42] [Client thread/INFO] [ThermalExpansion]: Thermal Expansion: Finished Loading Plugins.
[16:12:42] [Client thread/INFO] [DraconicEvolution]: Loading events config
[16:12:42] [CoFHUpdater:ThermalFoundation/ERROR] [ThermalFoundation]: Update check for Thermal Foundation failed.
java.io.FileNotFoundException: https://raw.githubusercontent.com/CoFH/VERSION/master/ThermalFoundation
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1872) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:91) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1466) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1464) ~[?:?]
    at java.security.AccessController.doPrivileged(Native Method) ~[?:?]
    at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:782) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1463) ~[?:?]
    at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:254) ~[?:?]
    at java.net.URL.openStream(URL.java:1045) ~[?:?]
    at cofh.mod.updater.UpdateCheckThread.run(UpdateCheckThread.java:55) [UpdateCheckThread.class:?]
[16:12:42] [CoFHUpdater:CoFHCore/ERROR] [CoFHCore]: Update check for CoFH Core failed.
java.io.FileNotFoundException: https://raw.githubusercontent.com/CoFH/VERSION/master/CoFHCore
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1872) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:91) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1466) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1464) ~[?:?]
    at java.security.AccessController.doPrivileged(Native Method) ~[?:?]
    at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:782) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1463) ~[?:?]
    at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:254) ~[?:?]
    at java.net.URL.openStream(URL.java:1045) ~[?:?]
    at cofh.mod.updater.UpdateCheckThread.run(UpdateCheckThread.java:55) [UpdateCheckThread.class:?]
[16:12:42] [CoFHUpdater:ThermalExpansion/ERROR] [ThermalExpansion]: Update check for Thermal Expansion failed.
java.io.FileNotFoundException: https://raw.githubusercontent.com/CoFH/VERSION/master/ThermalExpansion
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1872) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:91) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1466) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1464) ~[?:?]
    at java.security.AccessController.doPrivileged(Native Method) ~[?:?]
    at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:782) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1463) ~[?:?]
    at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:254) ~[?:?]
    at java.net.URL.openStream(URL.java:1045) ~[?:?]
    at cofh.mod.updater.UpdateCheckThread.run(UpdateCheckThread.java:55) [UpdateCheckThread.class:?]
[16:12:43] [Client thread/INFO] [LiteLoader]: Injecting ons1bpacketentityattach[x1] in func_148833_a in S1BPacketEntityAttach
[16:12:43] [Client thread/INFO] [LiteLoader]: Injecting ons18packetentityteleport[x1] in func_148833_a in S18PacketEntityTeleport
[16:12:43] [Client thread/INFO] [Draconic Evolution]: Finished PreInitialization
[16:12:43] [Client thread/WARN] [Draconic Evolution]: ##################################################################################
[16:12:43] [Client thread/WARN] [Draconic Evolution]: 
[16:12:43] [Client thread/WARN] [Draconic Evolution]: Info Tablet language localisation is not available for the selected language: ru_RU
[16:12:43] [Client thread/WARN] [Draconic Evolution]: The default language (en_US) will be loaded instead
[16:12:43] [Client thread/WARN] [Draconic Evolution]: 
[16:12:43] [Client thread/WARN] [Draconic Evolution]: ##################################################################################
[16:12:43] [DE Contributors DL Thread/ERROR] [Draconic Evolution]: Failed to download contributors list
[16:12:43] [DE Contributors DL Thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.io.IOException: Server returned HTTP response code: 403 for URL: http://www.brandon3055.com/json/DEContributors.json
[16:12:43] [DE Contributors DL Thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1876)
[16:12:43] [DE Contributors DL Thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:91)
[16:12:43] [DE Contributors DL Thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1466)
[16:12:43] [DE Contributors DL Thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1464)
[16:12:43] [DE Contributors DL Thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.security.AccessController.doPrivileged(Native Method)
[16:12:43] [DE Contributors DL Thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:782)
[16:12:43] [DE Contributors DL Thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1463)
[16:12:43] [DE Contributors DL Thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.net.URL.openStream(URL.java:1045)
[16:12:43] [DE Contributors DL Thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.brandon3055.draconicevolution.common.handler.ContributorHandler$DLThread.run(ContributorHandler.java:221)
[16:12:44] [Client thread/INFO] [Forestry]: Module BuildCraft 6 Fuels Plugin failed to load: Compatible BuildCraftAPI|fuels version not found
[16:12:44] [Client thread/INFO] [Forestry]: Module BuildCraft 6 Recipes Plugin failed to load: Compatible BuildCraftAPI|recipes version not found
[16:12:44] [Client thread/INFO] [Forestry]: Module BuildCraft 6 Statements Plugin failed to load: Compatible BuildCraftAPI|statements version not found
[16:12:44] [Client thread/INFO] [Forestry]: Module BuildCraft 6 Transport Plugin failed to load: BuildCraft|Transport not found
[16:12:44] [Client thread/INFO] [Forestry]: Module AgriCraft Plugin failed to load: AgriCraft not found
[16:12:44] [Client thread/INFO] [Forestry]: Module BiomesOPlenty Plugin failed to load: BiomesOPlenty not found
[16:12:44] [Client thread/INFO] [Forestry]: Module EnderIO Plugin failed to load: EnderIO not found
[16:12:44] [Client thread/INFO] [Forestry]: Module Erebus Plugin failed to load: Erebus not found
[16:12:44] [Client thread/INFO] [Forestry]: Module ExtraUtilities Plugin failed to load: ExtraUtilities not found
[16:12:44] [Client thread/INFO] [Forestry]: Module Growthcraft Plugin failed to load: GrowthCraft not found
[16:12:44] [Client thread/INFO] [Forestry]: Module HarvestCraft Plugin failed to load: HarvestCraft not found
[16:12:44] [Client thread/INFO] [Forestry]: Module MagicalCrops Plugin failed to load: Magical Crops not found
[16:12:44] [Client thread/INFO] [Forestry]: Module MineFactoryReloaded Plugin failed to load: MineFactoryReloaded not found
[16:12:44] [Client thread/INFO] [Forestry]: Module Natura Plugin failed to load: Natura not found
[16:12:44] [Client thread/INFO] [Forestry]: Module PlantMegaPack Plugin failed to load: Plant Mega Pack not found
[16:12:44] [Client thread/INFO] [Forestry]: Module RotaryCraft Plugin failed to load: RotaryCraft not found
[16:12:44] [Client thread/INFO] [Forestry]: Module Witchery Plugin failed to load: Witchery not found
[16:12:45] [Client thread/INFO] [STDOUT]: [ic2.api.item.IC2Items:getItem:36]: IC2 API: Call getItem failed for compressedPlantBall
[16:12:45] [Client thread/INFO] [STDOUT]: [ic2.api.item.IC2Items:getItem:36]: IC2 API: Call getItem failed for matter
[16:12:45] [Client thread/INFO] [Mantle]: Mantle (1.7.10-0.3.2.jenkins191) -- Preparing for launch.
[16:12:45] [Client thread/INFO] [Mantle]: Entering preinitialization phase.
[16:12:45] [Client thread/INFO] [Mantle]: Loading configuration from disk.
[16:12:45] [Client thread/INFO] [Mantle]: Configuration load completed.
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.AvaritiaHelper@6d8f43e2
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.waila.WailaHelper@3f19edbc
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.TConstructHelper@52b25930
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.minetweaker.MTHelper@68e90738
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.IC2Helper@7f6ed994
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.AppliedEnergisticsHelper@feabfc8
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.ThermalExpansionHelper@4f511cdc
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.ChiselHelper@6f2112c9
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.ThermalDynamicsHelper@660ac4c0
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.ForestryHelper@3c443336
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.ThermalFoundationHelper@3e3f90da
[16:12:45] [Client thread/INFO] [ImmersiveEngineering]: Loading compat module: blusunrize.immersiveengineering.common.util.compat.CarpentersHelper@4e192431
[16:12:45] [Client thread/INFO] [PulseManager-TConstruct]: Skipping Pulse Tinkers Thaumcraft Compatibility; missing dependency: Thaumcraft
[16:12:45] [Client thread/INFO] [PulseManager-TConstruct]: Skipping Pulse Tinkers BuildCraft Compatibility; missing dependency: BuildCraft|Transport
[16:12:45] [Client thread/INFO] [PulseManager-TConstruct]: Skipping Pulse Tinkers Mystcraft Compatibility; missing dependency: Mystcraft
[16:12:45] [Client thread/INFO] [PulseManager-TConstruct]: Skipping Pulse Tinkers MFR Compatibility; missing dependency: MineFactoryReloaded
[16:12:45] [Client thread/INFO] [PulseManager-TConstruct]: Skipping Pulse Tinkers FMP Compatibility; missing dependency: ForgeMultipart
[16:12:45] [Client thread/INFO] [PulseManager-TConstruct]: Skipping Pulse Tinkers' Underground Biomes Compatiblity; missing dependency: UndergroundBiomes
[16:12:45] [Client thread/INFO] [PulseManager-TConstruct]: Skipping Pulse Tinkers RF-Tools Compatibility; missing dependency: rftools
[16:12:46] [Client thread/INFO] [LiteLoader]: Injecting onc0dpacketclosewindow[x1] in func_148833_a in C0DPacketCloseWindow
[16:12:46] [Client thread/INFO] [TConstruct]: Gear module active. Adding gear cast.
[16:12:46] [Client thread/INFO] [LiteLoader]: Injecting ons07packetrespawn[x1] in func_148833_a in S07PacketRespawn
[16:12:48] [Client thread/INFO] [gendustry]: IC2 Version: IC2 2.2.827-experimental
[16:12:48] [Client thread/INFO] [gendustry]: RF API Version: CoFHAPI 1.7.10R1.0.2
[16:12:48] [Client thread/INFO] [gendustry]: Available Forestry species roots:
[16:12:48] [Client thread/INFO] [gendustry]:  * rootBees - forestry.apiculture.genetics.BeeHelper
[16:12:48] [Client thread/INFO] [gendustry]:  * rootTrees - forestry.arboriculture.genetics.TreeHelper
[16:12:48] [Client thread/INFO] [gendustry]:  * rootButterflies - forestry.lepidopterology.genetics.ButterflyHelper
[16:12:48] [Client thread/INFO] [bdlib]: Loading internal config files for mod Gendustry
[16:12:48] [Client thread/INFO] [bdlib]: Loading config: jar:file:/C:/Users/Мария/greatray/updates/GalaxyTech/mods/1.7.10/gendustry-1.6.4.135-mc1.7.10.jar!/assets/gendustry/config/tuning.cfg
[16:12:48] [Client thread/INFO] [bdlib]: Loading config: jar:file:/C:/Users/Мария/greatray/updates/GalaxyTech/mods/1.7.10/gendustry-1.6.4.135-mc1.7.10.jar!/assets/gendustry/config/recipes.cfg
[16:12:49] [Client thread/INFO] [bdlib]: Loading config: jar:file:/C:/Users/Мария/greatray/updates/GalaxyTech/mods/1.7.10/gendustry-1.6.4.135-mc1.7.10.jar!/assets/gendustry/config/upgrades.cfg
[16:12:49] [Client thread/INFO] [bdlib]: Loading config: jar:file:/C:/Users/Мария/greatray/updates/GalaxyTech/mods/1.7.10/gendustry-1.6.4.135-mc1.7.10.jar!/assets/gendustry/config/bees_color.cfg
[16:12:49] [Client thread/INFO] [bdlib]: Loading config: jar:file:/C:/Users/Мария/greatray/updates/GalaxyTech/mods/1.7.10/gendustry-1.6.4.135-mc1.7.10.jar!/assets/gendustry/config/bees_patreon.cfg
[16:12:49] [Client thread/INFO] [bdlib]: Loading user config files for mod Gendustry
[16:12:49] [Client thread/INFO] [bdlib]: Config loading for mod Gendustry finished
[16:12:49] [Client thread/INFO] [bdlib]: Loaded creative tabs for gendustry
[16:12:49] [Client thread/INFO] [gendustry]: Items loaded
[16:12:49] [Client thread/INFO] [gendustry]: Fluids loaded
[16:12:49] [Client thread/INFO] [gendustry]: Blocks loaded
[16:12:49] [Client thread/INFO] [gendustry]: Machines loaded
[16:12:49] [Client thread/INFO] [gendustry]: Registered reload listener
[16:12:49] [Client thread/INFO] [gendustry]: Resource manager reload, new language: ru_RU
[16:12:50] [Client thread/INFO] [FML]: InvTweaks: invtweaks.InvTweaksObfuscation
[16:12:50] [Client thread/INFO] [NEIAddons|AppEng]: Version check success: appliedenergistics2 required / rv3-beta-6 detected
[16:12:50] [Client thread/INFO] [NEIAddons|Botany]: Required mod Botany is not installed, dependent features will be unavailable
[16:12:50] [Client thread/ERROR] [NEIAddons|Botany]: Requirements unmet, Botany Addon not loading
[16:12:50] [Client thread/INFO] [NEIAddons|Forestry]: Version check success: Forestry@[2.2.9.0,) required / 4.2.16.64 detected
[16:12:50] [Client thread/INFO] [NEIAddons|ExNihilo]: Required mod exnihilo is not installed, dependent features will be unavailable
[16:12:50] [Client thread/ERROR] [NEIAddons|ExNihilo]: Requirements unmet, Ex Nihilo Addon not loading
[16:12:50] [Client thread/INFO] [neiintegration]: Starting NEI Integration
[16:12:50] [Client thread/INFO] [neiintegration]: Loading configuration files
[16:12:50] [Client thread/INFO] [ThermalDynamics]: Loading Plugins...
[16:12:50] [Client thread/INFO] [ThermalDynamics]: Finished Loading Plugins.
[16:12:50] [Client thread/INFO] [FML]: Applying holder lookups
[16:12:50] [Client thread/INFO] [FML]: Holder lookups applied
[16:12:50] [Client thread/INFO] [FML]: Injecting itemstacks
[16:12:50] [Client thread/INFO] [FML]: Itemstack injection complete
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[16:12:50] [CoFHUpdater:ThermalDynamics/ERROR] [ThermalDynamics]: Update check for Thermal Dynamics failed.
java.io.FileNotFoundException: https://raw.githubusercontent.com/CoFH/VERSION/master/ThermalDynamics
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1872) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:91) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1466) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1464) ~[?:?]
    at java.security.AccessController.doPrivileged(Native Method) ~[?:?]
    at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:782) ~[?:?]
    at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1463) ~[?:?]
    at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:254) ~[?:?]
    at java.net.URL.openStream(URL.java:1045) ~[?:?]
    at cofh.mod.updater.UpdateCheckThread.run(UpdateCheckThread.java:55) [UpdateCheckThread.class:?]
[16:12:51] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
[16:12:51] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[16:12:51] [Thread-18/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[16:12:51] [Thread-18/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[16:12:52] [Thread-18/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[16:12:52] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
[16:12:52] [Sound Library Loader/INFO]: Sound engine started
[16:13:20] [Client thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: bly (1 / 1)
[16:13:20] [Client thread/INFO] [LiteLoader]: JInput Component Registry is initialising...
[16:13:20] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:20] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:20] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:20] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:20] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:20] [Client thread/INFO] [STDOUT]: [net.java.games.input.DefaultControllerEnvironment:getControllers:141]: WARNING: Found unknown Windows version: Windows 10
[16:13:20] [Client thread/INFO] [STDOUT]: [net.java.games.input.DefaultControllerEnvironment:getControllers:142]: Attempting to use default windows plug-in.
[16:13:20] [Client thread/INFO] [STDOUT]: [net.java.games.input.DefaultControllerEnvironment:getControllers:155]: Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
[16:13:20] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:20] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:20] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:21] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:21] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:21] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:21] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:21] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:21] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:21] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:21] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:21] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:21] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:22] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:22] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:22] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:22] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:22] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:22] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:22] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:22] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:22] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:22] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/ERROR] [LaunchWrapper]: The jar file C:\Users\Мария\greatray\updates\GalaxyTech\libraries\lwjgl\jinput.jar has a security seal for path net.java.games.input, but that path is defined and not secure
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Keyboard controller ?????????? HID on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Mouse controller HID-??????????? ???? on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Mouse controller HID-??????????? ???? on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Unknown controller USB Receiver on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Unknown controller USB Receiver on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Unknown controller USB Receiver on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Unknown controller USB Receiver on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Unknown controller USB Receiver on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Unknown controller USB Receiver on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Unknown controller USB Receiver on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Unknown controller USB Receiver on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inspecting Unknown controller USB Receiver on Unknown...
[16:13:23] [Client thread/INFO] [LiteLoader]: JInput Component Registry initialised, found 12 controller(s) 217 component(s)
[16:13:23] [Client thread/INFO] [LiteLoader]: Injecting onc17packetcustompayload[x1] in func_148833_a in C17PacketCustomPayload
[16:13:23] [Client thread/INFO] [LiteLoader]: Injecting ons3fpacketcustompayload[x1] in func_148833_a in S3FPacketCustomPayload
[16:13:23] [Client thread/INFO] [LiteLoader]: LiteLoader begin INIT...
[16:13:23] [Client thread/INFO] [LiteLoader]: Baking listener list for CoreProvider with 2 listeners
[16:13:23] [Client thread/INFO] [LiteLoader]: Injecting external mods into class path...
[16:13:23] [Client thread/INFO] [LiteLoader]: Injecting external mods into class path...
[16:13:23] [Client thread/INFO] [LiteLoader]: Successfully injected mod file 'C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\MouseTweaks.jar' into classpath
[16:13:23] [Client thread/INFO] [LiteLoader]: Discovering mods on class path...
[16:13:23] [Client thread/INFO] [LiteLoader]: Searching C:\Users\Мария\Desktop\Launcher.exe...
[16:13:23] [Client thread/INFO] [LiteLoader]: Discovering mods in valid mod files...
[16:13:23] [Client thread/INFO] [LiteLoader]: Discovering mods in valid mod files...
[16:13:23] [Client thread/INFO] [LiteLoader]: Searching C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\MouseTweaks.jar...
[16:13:23] [Client thread/INFO] [LiteLoader]: Found 1 potential matches
[16:13:23] [Client thread/INFO] [LiteLoader]: Mod class discovery completed
[16:13:23] [Client thread/INFO] [LiteLoader]: LiteLoader begin POSTINIT...
[16:13:23] [Client thread/INFO] [LiteLoader]: Inhibiting sound handler reload
[16:13:23] [Client thread/INFO] [LiteLoader]: Registering interface provider com.mumfrey.liteloader.client.ClientEvents for API LiteLoader core API
[16:13:23] [Client thread/INFO] [LiteLoader]: Injecting onc01packetchatmessage[x1] in func_148833_a in C01PacketChatMessage
[16:13:23] [Client thread/INFO] [LiteLoader]: Registering interface provider com.mumfrey.liteloader.client.PacketEventsClient for API LiteLoader core API
[16:13:23] [Client thread/INFO] [LiteLoader]: Injecting ons02packetchat[x1] in func_148833_a in S02PacketChat
[16:13:23] [Client thread/INFO] [LiteLoader]: Injecting ons02packetloginsuccess[x1] in func_148833_a in S02PacketLoginSuccess
[16:13:23] [Client thread/INFO] [LiteLoader]: Injecting ons01packetjoingame[x1] in func_148833_a in S01PacketJoinGame
[16:13:23] [Client thread/INFO] [LiteLoader]: Registering interface provider com.mumfrey.liteloader.client.ClientPluginChannelsClient for API LiteLoader core API
[16:13:23] [Client thread/INFO] [LiteLoader]: Registering interface provider com.mumfrey.liteloader.core.ServerPluginChannels for API LiteLoader core API
[16:13:23] [Client thread/INFO] [LiteLoader]: Registering interface provider com.mumfrey.liteloader.messaging.MessageBus for API LiteLoader core API
[16:13:23] [Client thread/INFO] [LiteLoader]: Discovered 1 total mod(s), injected 0 tweak(s)
[16:13:23] [Client thread/INFO] [LiteLoader]: Loading mod from yalter.mousetweaks.loaders.LiteModMouseTweaks
[16:13:24] [Client thread/INFO] [LiteLoader]: Baking listener list for ModLoadObserver with 0 listeners
[16:13:24] [Client thread/INFO] [LiteLoader]: Successfully added mod Mouse Tweaks version 2.4.4
[16:13:24] [Client thread/INFO] [LiteLoader]: Adding "C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\MouseTweaks.jar" to active resource pack set
[16:13:24] [Client thread/INFO] [LiteLoader]: Setting up "MouseTweaks.jar" as mod resource pack with identifier "Mouse Tweaks"
[16:13:24] [Client thread/INFO] [LiteLoader]: Successfully added "C:\Users\Мария\greatray\updates\GalaxyTech\mods\1.7.10\MouseTweaks.jar" to active resource pack set
[16:13:24] [Client thread/INFO] [LiteLoader]: Initialising mod Mouse Tweaks version 2.4.4
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] A call to initialise, entry point: LITELOADER.
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Obfuscation check, please ignore the following errors (if they come up).
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Could not retrieve field "mcProfiler" from class "net.minecraft.client.Minecraft"
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Obfuscation check completed.
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Minecraft Forge is installed.
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] LiteLoader is installed.
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Using Forge for the mod operation.
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Could not retrieve field "inventorySlots" from class "forestry.core.gui.GuiForestry"
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Successfully reflected CodeChickenCore!
[16:13:24] [Client thread/INFO] [FML]: InvTweaks: net.minecraft.inventory.ContainerEnchantment
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Successfully reflected NEI!
[16:13:24] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Mouse Tweaks has been initialised.
[16:13:24] [Client thread/INFO] [LiteLoader]: Baking listener list for InterfaceObserver with 0 listeners
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Loading texture map: textures/blocks
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Texture size: textures/blocks, 16x16
[16:13:27] [Client thread/INFO]: Created: 16x16 textures/blocks-atlas
[OptiFine] Loading texture map: textures/items
[OptiFine] Texture size: textures/items, 16x16
[16:13:28] [Client thread/INFO]: Created: 16x16 textures/items-atlas
[16:13:28] [Client thread/INFO] [Aroma1997Core]: Finished Initialization.
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 267 out of 267 recipes for shaped recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 76 out of 76 recipes for shapeless recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 5 out of 5 recipes for blast furnace recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 17 out of 17 recipes for block cutter recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 48 out of 48 recipes for compressor recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 12 out of 12 recipes for extractor recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 64 out of 64 recipes for macerator recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 4 out of 4 recipes for metal former cutting recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 10 out of 10 recipes for metal former extruding recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 14 out of 14 recipes for metal former rolling recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 8 out of 8 recipes for ore washing recipes
[16:13:29] [Client thread/INFO] [IC2.Recipe]: Successfully loaded 25 out of 25 recipes for thermal centrifuge recipes
[16:13:29] [Client thread/INFO] [AE2:C]: Initialization ( started )
[16:13:29] [Client thread/INFO] [AE2:C]: Starting AE2 CSV Export
[16:13:29] [AE2 CSV Export/INFO] [AE2:C]: Cache is enabled. Checking for new mod configurations.
[16:13:29] [AE2 CSV Export/INFO] [AE2:C]: Same mod configuration was found. Not updating CSV content.
[16:13:32] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.IronNugget:0
[16:13:32] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.GoldDust:0
[16:13:32] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.IronDust:0
[16:13:32] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.Silicon:0
[16:13:32] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.Silicon:0
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: Shapeless: 56 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: OreRegistration: 16 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: Shaped: 211 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: GrindFZ: 7 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: MekCrusher: 3 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: Grind: 4 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: Press: 3 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: Pulverizer: 9 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: HCCrusher: 9 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: Inscribe: 8 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: MekEnrichment: 2 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: Macerator: 8 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: Crusher: 9 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Recipes Loading: Smelt: 2 loaded.
[16:13:32] [Client thread/INFO] [AE2:C]: Initialization ( ended after 3210ms )
[16:13:32] [Client thread/INFO] [bdlib]: Initialized network channel 'bdew.ae2stuff' for mod 'ae2stuff'
[16:13:33] [Client thread/INFO] [Avaritia]: Registering TiCon renderer mappings
[16:13:33] [Client thread/INFO] [Avaritia]: Registered TCon Resource Pack (avaritia_neutronium) - NeutroniumIcons
[16:13:33] [Client thread/INFO] [Avaritia]: Registered TCon Resource Pack (avaritia_infinitymetal) - InfinityIcons
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons21packetchunkdata[x1] in func_148833_a in S21PacketChunkData
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons00packetkeepalive[x1] in func_148833_a in S00PacketKeepAlive
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons05packetspawnposition[x1] in func_148833_a in S05PacketSpawnPosition
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons06packetupdatehealth[x1] in func_148833_a in S06PacketUpdateHealth
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons08packetplayerposlook[x1] in func_148833_a in S08PacketPlayerPosLook
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons09packethelditemchange[x1] in func_148833_a in S09PacketHeldItemChange
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons0apacketusebed[x1] in func_148833_a in S0APacketUseBed
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons0cpacketspawnplayer[x1] in func_148833_a in S0CPacketSpawnPlayer
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons0epacketspawnobject[x1] in func_148833_a in S0EPacketSpawnObject
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons0fpacketspawnmob[x1] in func_148833_a in S0FPacketSpawnMob
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons10packetspawnpainting[x1] in func_148833_a in S10PacketSpawnPainting
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons11packetspawnexperienceorb[x1] in func_148833_a in S11PacketSpawnExperienceOrb
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons12packetentityvelocity[x1] in func_148833_a in S12PacketEntityVelocity
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons13packetdestroyentities[x1] in func_148833_a in S13PacketDestroyEntities
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons14packetentity[x1] in func_148833_a in S14PacketEntity
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons15packetentityrelmove[x1] in func_148833_a in S14PacketEntity$S15PacketEntityRelMove
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons16packetentitylook[x1] in func_148833_a in S14PacketEntity$S16PacketEntityLook
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons17packetentitylookmove[x1] in func_148833_a in S14PacketEntity$S17PacketEntityLookMove
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons19packetentityheadlook[x1] in func_148833_a in S19PacketEntityHeadLook
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons1cpacketentitymetadata[x1] in func_148833_a in S1CPacketEntityMetadata
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons1dpacketentityeffect[x1] in func_148833_a in S1DPacketEntityEffect
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons1epacketremoveentityeffect[x1] in func_148833_a in S1EPacketRemoveEntityEffect
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons1fpacketsetexperience[x1] in func_148833_a in S1FPacketSetExperience
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons20packetentityproperties[x1] in func_148833_a in S20PacketEntityProperties
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons22packetmultiblockchange[x1] in func_148833_a in S22PacketMultiBlockChange
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons25packetblockbreakanim[x1] in func_148833_a in S25PacketBlockBreakAnim
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons26packetmapchunkbulk[x1] in func_148833_a in S26PacketMapChunkBulk
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons28packeteffect[x1] in func_148833_a in S28PacketEffect
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons29packetsoundeffect[x1] in func_148833_a in S29PacketSoundEffect
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons2dpacketopenwindow[x1] in func_148833_a in S2DPacketOpenWindow
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons2epacketclosewindow[x1] in func_148833_a in S2EPacketCloseWindow
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons2fpacketsetslot[x1] in func_148833_a in S2FPacketSetSlot
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons30packetwindowitems[x1] in func_148833_a in S30PacketWindowItems
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons31packetwindowproperty[x1] in func_148833_a in S31PacketWindowProperty
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons32packetconfirmtransaction[x1] in func_148833_a in S32PacketConfirmTransaction
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons33packetupdatesign[x1] in func_148833_a in S33PacketUpdateSign
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons36packetsigneditoropen[x1] in func_148833_a in S36PacketSignEditorOpen
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons37packetstatistics[x1] in func_148833_a in S37PacketStatistics
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons38packetplayerlistitem[x1] in func_148833_a in S38PacketPlayerListItem
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons39packetplayerabilities[x1] in func_148833_a in S39PacketPlayerAbilities
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons3apackettabcomplete[x1] in func_148833_a in S3APacketTabComplete
[16:13:34] [Client thread/INFO] [LiteLoader]: Injecting ons3bpacketscoreboardobjective[x1] in func_148833_a in S3BPacketScoreboardObjective
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting ons3cpacketupdatescore[x1] in func_148833_a in S3CPacketUpdateScore
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting ons3dpacketdisplayscoreboard[x1] in func_148833_a in S3DPacketDisplayScoreboard
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting ons3epacketteams[x1] in func_148833_a in S3EPacketTeams
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting ons40packetdisconnect[x1] in func_148833_a in S40PacketDisconnect
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc00packetkeepalive[x1] in func_148833_a in C00PacketKeepAlive
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc02packetuseentity[x1] in func_148833_a in C02PacketUseEntity
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc03packetplayer[x1] in func_148833_a in C03PacketPlayer
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc04packetplayerposition[x1] in func_148833_a in C03PacketPlayer$C04PacketPlayerPosition
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc05packetplayerlook[x1] in func_148833_a in C03PacketPlayer$C05PacketPlayerLook
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc06packetplayerposlook[x1] in func_148833_a in C03PacketPlayer$C06PacketPlayerPosLook
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc08packetplayerblockplacement[x1] in func_148833_a in C08PacketPlayerBlockPlacement
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc09packethelditemchange[x1] in func_148833_a in C09PacketHeldItemChange
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc0apacketanimation[x1] in func_148833_a in C0APacketAnimation
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc0bpacketentityaction[x1] in func_148833_a in C0BPacketEntityAction
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc0cpacketinput[x1] in func_148833_a in C0CPacketInput
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc0epacketclickwindow[x1] in func_148833_a in C0EPacketClickWindow
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc0fpacketconfirmtransaction[x1] in func_148833_a in C0FPacketConfirmTransaction
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc10packetcreativeinventoryaction[x1] in func_148833_a in C10PacketCreativeInventoryAction
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc11packetenchantitem[x1] in func_148833_a in C11PacketEnchantItem
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc12packetupdatesign[x1] in func_148833_a in C12PacketUpdateSign
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc13packetplayerabilities[x1] in func_148833_a in C13PacketPlayerAbilities
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc14packettabcomplete[x1] in func_148833_a in C14PacketTabComplete
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting ons00packetserverinfo[x1] in func_148833_a in S00PacketServerInfo
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting ons01packetpong[x1] in func_148833_a in S01PacketPong
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting ons00packetdisconnect[x1] in func_148833_a in S00PacketDisconnect
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting ons01packetencryptionrequest[x1] in func_148833_a in S01PacketEncryptionRequest
[16:13:35] [Client thread/INFO] [LiteLoader]: Injecting onc01packetencryptionresponse[x1] in func_148833_a in C01PacketEncryptionResponse
[16:13:35] [Client thread/INFO] [Chisel]: Starting init...
[16:13:35] [Client thread/INFO] [Chisel]: Loading recipes...
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature amber as its required mod Thaumcraft was missing.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature arcane as its required mod Thaumcraft was missing.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature bloodRune as its required mod AWWayofTime was missing.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature bloodBlock as its required mod AWWayofTime was missing.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature railcraft as its required mod Railcraft was missing.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature rcAbyssalBlock as its parent feature railcraft was disabled.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature rcBleachedBone as its parent feature railcraft was disabled.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature rcBloodStained as its parent feature railcraft was disabled.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature rcFrostBoundBlock as its parent feature railcraft was disabled.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature rcInfernalStone as its parent feature railcraft was disabled.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature rcQuarriedBlock as its parent feature railcraft was disabled.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature rcSandyStone as its parent feature railcraft was disabled.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature tallow as its required mod Thaumcraft was missing.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature twilghtForest as its required mod TwilightForest was missing.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature tfMazestone as its parent feature twilghtForest was disabled.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature tfTowerstone as its parent feature twilghtForest was disabled.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature tfUnderBrick as its parent feature twilghtForest was disabled.
[16:13:35] [Client thread/INFO] [Chisel]: Skipping feature thaumium as its required mod Thaumcraft was missing.
[16:13:35] [Client thread/INFO] [Chisel]: 88 Feature's recipes loaded.
[16:13:35] [Client thread/INFO] [Chisel]: Init finished.
[16:13:36] [Client thread/INFO] [CarpentersBlocks]: Optifine integration successful.
[16:13:37] [Client thread/INFO] [Draconic Evolution]: Adding Iron Chests Integration
[16:13:37] [Client thread/INFO] [Draconic Evolution]: Finished Initialization
[16:13:37] [Thread-24/INFO] [Draconic Evolution]: [Update Checker] Thread Started
[16:13:37] [Thread-24/INFO] [Draconic Evolution]: [Update Checker] Thread Finished
[16:13:38] [Client thread/INFO] [Draconic Evolution]: RS Added
[16:13:40] [Client thread/INFO] [Mantle]: Entering initialization phase.
[16:13:40] [Client thread/INFO] [ImmersiveEngineering]: Attempting to extend PotionArray by 4
[OptiFine] Loading texture map: textures/revolvers
[OptiFine] Texture size: textures/revolvers, 16x16
[16:13:40] [Client thread/INFO]: Created: 16x16 textures/revolvers-atlas
[16:13:41] [Client thread/INFO] [TConstruct]: Waila detected. Registering TConstruct tank blocks with Waila registry.
[16:13:41] [Client thread/INFO] [TConstruct]: AE2 detected. Registering for Spatial IO.
[16:13:41] [Client thread/INFO] [TConstruct]: IC2 detected. Preparing for shenanigans.
[16:13:50] [Client thread/INFO] [gendustry]: Registered 2 branches
[16:13:50] [Client thread/INFO] [gendustry]: Registered 17 bees
[16:13:54] [Client thread/FATAL] [IC2NuclearControl]: Large Storage System? We can help to monitor that!
[16:13:54] [Client thread/INFO] [inventorytweaks]: InvTweaks: Настройки загружены.
[16:13:54] [Client thread/INFO] [inventorytweaks]: Mod initialized
[16:13:54] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] A call to initialise, entry point: FORGE.
[16:13:54] [Client thread/INFO] [NEIAddons]: Loading NEI Addons
[16:13:54] [Client thread/INFO] [NEIAddons]: Developer Tools Addon disabled - skipping
[16:13:54] [Client thread/INFO] [NEIAddons]: Loading Applied Energistics 2 Addon...
[16:13:54] [Client thread/INFO] [NEIAddons]: Applied Energistics 2 Addon successfully loadded
[16:13:54] [Client thread/INFO] [NEIAddons]: Loading Forestry Addon...
[16:13:54] [Client thread/INFO] [NEIAddons|Forestry]: Version check success: Forestry@[2.3.0.5,) required / 4.2.16.64 detected
[16:13:54] [Client thread/INFO] [NEIAddons|Forestry]: Version check success: Forestry@[3.5.0.0,) required / 4.2.16.64 detected
[16:13:54] [Client thread/INFO] [NEIAddons]: Forestry Addon successfully loadded
[16:13:54] [Client thread/INFO] [NEIAddons]: Loading Crafting Tables Addon...
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Required mod EE3 is not installed, dependent features will be unavailable
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Not registering EE3 Minium Stone
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Required mod BuildCraft|Factory is not installed, dependent features will be unavailable
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Not registering BC Autorcrafting Table
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Required mod powersuitaddons is not installed, dependent features will be unavailable
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Not registering MPSA In-Place Assembler
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Required mod ProjectE is not installed, dependent features will be unavailable
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Not registering ProjectE Philosopher Stone
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Required mod BiblioCraft is not installed, dependent features will be unavailable
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Not registering BiblioCraft Fancy Workbench
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Required mod RIO is not installed, dependent features will be unavailable
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Not registering RemoteIO Intelligent Workbench
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Required mod Railcraft is not installed, dependent features will be unavailable
[16:13:54] [Client thread/INFO] [NEIAddons|CraftingTables]: Not registering Railcraft Work Cart
[16:13:55] [Client thread/INFO] [AE2:C]: Bad Class Registered: tconstruct.smeltery.logic.AdaptiveSmelteryLogic by TConstruct
[16:13:55] [Client thread/INFO] [AE2:C]: Bad Class Registered: tconstruct.smeltery.logic.AqueductLogic by TConstruct
[16:13:55] [Client thread/INFO] [AE2:C]: Bad Class Registered: tconstruct.smeltery.logic.TankAirLogic by TConstruct
[16:13:55] [Client thread/INFO] [AE2:C]: Bad Class Registered: tconstruct.smeltery.logic.TowerFurnaceLogic by TConstruct
[16:13:55] [Client thread/INFO] [Waila]: Receiving registration request from [ appliedenergistics2 ] for method appeng.integration.modules.Waila.register
[16:13:55] [Client thread/INFO] [Waila]: Receiving registration request from [ ae2stuff ] for method net.bdew.ae2stuff.waila.WailaHandler.loadCallback
[16:13:55] [Client thread/INFO] [Waila]: Receiving registration request from [ chisel ] for method team.chisel.compat.WailaCompat.register
[16:13:55] [Client thread/INFO] [Waila]: Receiving registration request from [ ImmersiveEngineering ] for method blusunrize.immersiveengineering.common.util.compat.waila.IEWailaDataProvider.callbackRegister
[16:13:55] [Client thread/INFO] [Waila]: Receiving registration request from [ TConstruct ] for method tconstruct.plugins.waila.WailaRegistrar.wailaCallback
[16:13:55] [Client thread/INFO] [Waila]: Receiving registration request from [ gendustry ] for method net.bdew.gendustry.waila.WailaHandler.loadCallback
[16:13:55] [Client thread/INFO] [Waila]: Receiving registration request from [ IC2NuclearControl ] for method shedar.mods.ic2.nuclearcontrol.crossmod.waila.CrossWaila.callbackRegister
[16:13:55] [Client thread/INFO] [Waila]: Receiving registration request from [ WailaHarvestability ] for method squeek.wailaharvestability.WailaHandler.callbackRegister
[16:13:55] [Client thread/INFO] [FML]: Injecting itemstacks
[16:13:55] [Client thread/INFO] [FML]: Itemstack injection complete
[16:13:55] [Client thread/INFO] [Aroma1997Core]: Finished Post-Initialization.
[16:13:55] [Client thread/INFO] [Treecapitator]: Prioritizing User and IMC mod configs...
[16:13:55] [Client thread/INFO] [Treecapitator]: Registering items and trees...
[16:13:55] [Client thread/INFO] [Treecapitator]: Skipping Ore Dictionary processing.
[16:13:55] [Client thread/INFO] [IC2.Uu]: Loading predefined UU world scan values, run /ic2 uu-world-scan <small|medium|large> to calibrate them for your world.
[16:13:55] [Client thread/WARN] [IC2.Uu]: UU world-scan config: Can't find ItemStack for BuildCraft|Core:eternalSpring, ignoring the entry in line 88.
[16:13:55] [Client thread/WARN] [IC2.Uu]: UU world-scan config: Can't find ItemStack for BuildCraft|Core:eternalSpring@1, ignoring the entry in line 109.
[16:13:56] [Client thread/INFO] [IC2.General]: IC2 version 2.2.827-experimental loaded.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] * * * * * * Start parsing MT recipes * * * * * * 
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 23, failed to parse output.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 24, failed to parse output.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 27, failed to parse input.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 28, failed to parse output.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 29, failed to parse input.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 34, failed to parse input.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 35, failed to parse output.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 36, failed to parse input.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 37, failed to parse input.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 38, failed to parse input.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Ignoring line 39, failed to parse input.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] * * * * * * Finished parsing MT recipes * * * * * * 
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Config loading completed, 29 recipes parsed.
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] * * * * * * Loaded recipes list * * * * * * 
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Череп Скелета-Иссушителя -> Адская звезда [500000000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Железный слиток -> Иридиевая руда [200000000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Адский камень -> Порох [70000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Песок -> Гравий [50000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Земля -> Глина [50000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Древесный уголь -> Уголь [60000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Светящаяся пыль -> Часть саннариума [1000000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Светящийся камень -> Саннариум [9000000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Желтая шерсть -> Светящийся камень [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Синяя шерсть -> Блок лазурита [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Красная шерсть -> Блок красного камня [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Уголь -> Промышленный алмаз [9000000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Промышленный алмаз -> Алмаз [1000000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Медный слиток -> Никелевый слиток [300000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Медный слиток -> Никелевый слиток [300000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Медный слиток -> Никелевый слиток [300000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Медный слиток -> Никелевый слиток [300000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Медный слиток -> Никелевый слиток [300000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Медный слиток -> Никелевый слиток [300000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Оловянный слиток -> Серебрянный слиток [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Оловянный слиток -> Серебрянный слиток [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Оловянный слиток -> Серебрянный слиток [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Оловянный слиток -> Серебрянный слиток [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Оловянный слиток -> Серебрянный слиток [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Серебрянный слиток -> Золотой слиток [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Серебряный слиток -> Золотой слиток [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Серебряный слиток -> Золотой слиток [500000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Золотой слиток -> Платиновый слиток [9000000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] Булыжник -> Ветрогенератор [200000000 EU]
[16:13:56] [Client thread/INFO] [STDOUT]: [advsolar.common.AdvancedSolarPanel:addLog:137]: [AdvancedSolarPanel] * * * * * * * * * * * * * * * * * * * * *
[16:13:56] [Client thread/INFO] [AE2:C]: Post Initialization ( started )
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerISidedInventory_TileCableBus loaded successfully - 5284 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerIFluidHandler_TileCableBus loaded successfully - 2442 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerITileStorageMonitorable_TileCableBus loaded successfully - 1070 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerIEnergySink_TileCableBus loaded successfully - 4289 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerIEnergySource_TileCableBus loaded successfully - 4184 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerIEnergyHandler_TileCableBus loaded successfully - 1801 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerISidedInventory_TileCableBusTESR loaded successfully - 5296 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerIFluidHandler_TileCableBusTESR loaded successfully - 2454 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerITileStorageMonitorable_TileCableBusTESR loaded successfully - 1082 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerIEnergySink_TileCableBusTESR loaded successfully - 4301 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerIEnergySource_TileCableBusTESR loaded successfully - 4196 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Layer: appeng/parts/layers/LayerIEnergyHandler_TileCableBusTESR loaded successfully - 1813 bytes
[16:13:57] [Client thread/INFO] [AE2:C]: Industrial Craft 2 - Integration Enable
[16:13:57] [Client thread/INFO] [AE2:C]: Rotary Craft - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: Railcraft - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: BuildCraft Core - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: BuildCraft Transport - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: BuildCraft Builders - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: RedstoneFlux Power - Tiles - Integration Enable
[16:13:57] [Client thread/INFO] [AE2:C]: RedstoneFlux Power - Items - Integration Enable
[16:13:57] [Client thread/INFO] [AE2:C]: Mine Factory Reloaded - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: Deep Storage Unit - Integration Enable
[16:13:57] [Client thread/INFO] [AE2:C]: Factorization - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: Forge MultiPart - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: Rotatable Blocks - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: Colored Lights Core - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: Waila - Integration Enable
[16:13:57] [Client thread/INFO] [AE2:C]: Inventory Tweaks - Integration Enable
[16:13:57] [Client thread/INFO] [AE2:C]: Not Enough Items - Integration Enable
[16:13:57] [Client thread/INFO] [AE2:C]: Craft Guide - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: Mekanism - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: ImmibisMicroblocks - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: BetterStorage - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: OpenComputers - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: PneumaticCraft - Integration Disabled
[16:13:57] [Client thread/INFO] [AE2:C]: Post Initialization ( ended after 1221ms )
[16:13:58] [Client thread/INFO] [Avaritia]: rawMeats: []
[16:13:58] [Client thread/INFO] [Avaritia]: knownMeats: [1xitem.beefRaw@0, 1xitem.chickenRaw@0, 1xitem.porkchopRaw@0, 1xitem.fish@0]
[16:13:59] [Client thread/INFO] [ThermalExpansion]: There are no crafting files present in C:\Users\Мария\greatray\updates\GalaxyTech\config\cofh\thermalexpansion\crafting.
[16:14:00] [Client thread/INFO] [Draconic Evolution]: Finished PostInitialization
[16:14:00] [Client thread/INFO] [Forestry]: Skipping CraftGuide integration.
[16:14:01] [Client thread/INFO] [Mantle]: Entering postinitialization phase.
[16:14:01] [Client thread/INFO] [Mantle]: Loading Manual XML from: /assets/mantle/manuals/test.xml
[16:14:02] [Immersive Engineering Contributors Thread/INFO] [ImmersiveEngineering]: Attempting to download special revolvers from GitHub
[16:14:03] [Client thread/INFO] [STDOUT]: [mcp.mobius.waila.gui.truetyper.TrueTypeFont:<init>:98]: TrueTypeFont loaded: java.awt.Font[family=Minecraftia,name=Minecraftia Regular,style=plain,size=14] - AntiAlias = true
[16:14:04] [Client thread/INFO] [Mantle]: Loading Manual XML from: /assets/mantle/manuals/test.xml
[16:14:04] [Client thread/INFO] [Mantle]: Loading Manual XML from: /assets/mantle/manuals/test.xml
[16:14:04] [Client thread/INFO] [Mantle]: Loading Manual XML from: /assets/mantle/manuals/test.xml
[16:14:04] [Client thread/INFO] [Mantle]: Loading Manual XML from: /assets/mantle/manuals/test.xml
[16:14:04] [Client thread/INFO] [Mantle]: Loading Manual XML from: /assets/mantle/manuals/test.xml
[16:14:04] [Client thread/WARN] [TConstruct]: Could not find itemResourcefrom thaumcraft.common.config.ConfigItems
[16:14:04] [Client thread/WARN] [TConstruct]: Thaumcraft not detected.
[16:14:05] [Client thread/INFO] [FML]: While registering space station recipe, found 1 type(s) of waferAdvanced
[16:14:05] [Client thread/INFO] [FML]: While registering space station recipe, found 5 type(s) of ingotTin
[16:14:12] [Client thread/INFO] [FML]: While registering space station recipe, found 1 type(s) of ingotTitanium
[16:14:12] [Client thread/INFO] [FML]: While registering space station recipe, found 1 type(s) of waferModern
[16:14:12] [Client thread/INFO] [FML]: While registering space station recipe, found 1 type(s) of ingotDesh
[16:14:12] [Client thread/INFO] [FML]: While registering space station recipe, found 6 type(s) of ingotCopper
[16:14:13] [Thread-32/INFO] [Galaxy Space]: Актуальная версия: 1.2.6
[16:14:13] [Client thread/INFO] [gendustry]: Registered 17 mutations
[16:14:14] [Thread-32/INFO] [Galaxy Space]: Актуальная версия: 1.2.6
[16:14:15] [Client thread/INFO] [gendustry]: Preparing genetics cache ...
[16:14:16] [Client thread/INFO] [gendustry]: Cached 79 mutation outputs
[16:14:16] [Client thread/INFO] [gendustry]: Cached 63 mutation inputs
[16:14:16] [Client thread/INFO] [gendustry]: Cached 290 chromosomes
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.gson.Gson.fromJson(Gson.java:815)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.gson.Gson.fromJson(Gson.java:768)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.gson.Gson.fromJson(Gson.java:717)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.gson.Gson.fromJson(Gson.java:689)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.jadarstudios.developercapes.cape.CapeConfigManager.parse(CapeConfigManager.java:91)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.jadarstudios.developercapes.cape.CapeConfigManager.parseFromStream(CapeConfigManager.java:130)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.jadarstudios.developercapes.DevCapes.registerConfig(DevCapes.java:137)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at shedar.mods.ic2.nuclearcontrol.ClientProxy.cape(ClientProxy.java:70)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at shedar.mods.ic2.nuclearcontrol.IC2NuclearControl.postInit(IC2NuclearControl.java:205)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Method.invoke(Method.java:498)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Method.invoke(Method.java:498)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.post(EventBus.java:275)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Method.invoke(Method.java:498)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.post(EventBus.java:275)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.client.main.Main.main(SourceFile:148)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Method.invoke(Method.java:498)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at launcher.lOlkEKchebureK.LoLkeKChEbUREk(SourceFile:321)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at launcher.lOlkEKchebureK.main(SourceFile:204)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.gson.stream.JsonReader.beginObject(JsonReader.java:374)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:183)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:145)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.gson.Gson.fromJson(Gson.java:803)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     ... 46 more
[16:14:16] [Client thread/FATAL] [IC2NuclearControl]: Another Energy System is Loaded. Adding Intergration!
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.ClassNotFoundException: mekanism.api.energy.IStrictEnergyStorage
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:197)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.Class.forName0(Native Method)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.Class.forName(Class.java:348)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at shedar.mods.ic2.nuclearcontrol.crossmod.mekanism.CrossMekanism.<init>(CrossMekanism.java:16)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at shedar.mods.ic2.nuclearcontrol.crossmod.CrossModLoader.postinit(CrossModLoader.java:30)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at shedar.mods.ic2.nuclearcontrol.IC2NuclearControl.postInit(IC2NuclearControl.java:207)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Method.invoke(Method.java:498)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Method.invoke(Method.java:498)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.post(EventBus.java:275)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
[16:14:16] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Method.invoke(Method.java:498)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at com.google.common.eventbus.EventBus.post(EventBus.java:275)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.client.main.Main.main(SourceFile:148)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at java.lang.reflect.Method.invoke(Method.java:498)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at launcher.lOlkEKchebureK.LoLkeKChEbUREk(SourceFile:321)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]:     at launcher.lOlkEKchebureK.main(SourceFile:204)
[16:14:17] [Client thread/INFO] [STDERR]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ArrayIndexOutOfBoundsException
[16:14:17] [Hats Download/Read Hats Thread/INFO] [Hats]: [4.0.1] Loaded 198 hats. 68 are contributor hats.
[16:14:17] [Client thread/INFO] [STDOUT]: [minetweaker.MineTweakerAPI:registerClassRegistry:281]: Loaded class registry: IC2 mod support
[16:14:17] [Client thread/INFO] [STDOUT]: [minetweaker.MineTweakerAPI:registerClassRegistry:281]: Loaded class registry: NEI mod support
[16:14:17] [Client thread/INFO] [STDOUT]: [minetweaker.MineTweakerAPI:registerClassRegistry:281]: Loaded class registry: MFR mod support
[16:14:17] [Client thread/INFO] [STDOUT]: [minetweaker.MineTweakerAPI:registerClassRegistry:281]: Loaded class registry: Buildcraft mod support
[16:14:18] [Client thread/INFO] [FML]:   Unknown recipe class! forestry.core.recipes.ShapedRecipeCustom Modder please refer to net.minecraftforge.oredict.RecipeSorter
[16:14:18] [Client thread/INFO] [FML]:   Unknown recipe class! com.brandon3055.draconicevolution.common.utills.ShapedOreEnergyRecipe Modder please refer to net.minecraftforge.oredict.RecipeSorter
[16:14:18] [Client thread/INFO] [CoFHWorld]: CoFH Core found 2 World Generation files present in C:\Users\Мария\greatray\updates\GalaxyTech\config\cofh\world/.
[16:14:18] [Client thread/INFO] [CoFHWorld]: Reading world generation info from: C:\Users\Мария\greatray\updates\GalaxyTech\config\cofh\world\ThermalFoundation-Ores.json:
[16:14:18] [Client thread/INFO] [ThermalFoundation]: [Whitelist] Reading established Whitelist from file.
[16:14:18] [Client thread/INFO] [ThermalFoundation]: Thermal Foundation: Tinker's Construct Plugin Enabled.
[16:14:18] [Client thread/INFO] [ThermalFoundation]: Thermal Foundation: Load Complete.
[16:14:18] [Client thread/INFO] [ThermalExpansion]: Thermal Expansion: Forestry Plugin Enabled.
[16:14:18] [Client thread/INFO] [ThermalExpansion]: Thermal Expansion: Load Complete.
[16:14:18] [Client thread/WARN] [Waila]: [BC] Class not found. java.lang.ClassNotFoundException: buildcraft.factory.TileTank
[16:14:18] [Client thread/WARN] [Waila]: [Thaumcraft] Class not found. java.lang.ClassNotFoundException: thaumcraft.common.Thaumcraft
[16:14:18] [Client thread/INFO] [Waila]: [EnderStorage] EnderStorage mod not found.
[16:14:18] [Client thread/INFO] [Waila]: [GraveStone] GraveStone mod not found.
[16:14:18] [Client thread/INFO] [Waila]: [TwilightForestMod] TwilightForestMod mod not found.
[16:14:18] [Client thread/WARN] [Waila]: [Thermal Dynamics] Error while loading FluidDuct hooks.java.lang.ClassNotFoundException: cofh.thermaldynamics.ducts.fluid.TileFluidDuct
[16:14:18] [Client thread/INFO] [Waila]: [Engineer Toolbox] Engineer Toolbox mod not found.
[16:14:18] [Client thread/INFO] [Waila]: [ProjectRed] ProjectRed|Integration mod not found.
[16:14:18] [Client thread/INFO] [Waila]: [ExtraUtilities] ExtraUtilities mod not found.
[16:14:18] [Client thread/INFO] [Waila]: [OpenBlocks] OpenBlocks mod not found.
[16:14:18] [Client thread/INFO] [Waila]: [Railcraft] Railcraft mod not found.
[16:14:18] [Client thread/INFO] [Waila]: [PamHarvestCraft] PamHarvestCraft mod not found.
[16:14:19] [Client thread/INFO] [Waila]: [MagicalCrops] MagicalCrops mod not found.
[16:14:19] [Client thread/INFO] [Waila]: [Statues] Statues mod not found.
[16:14:19] [Client thread/INFO] [Waila]: [Agriculture] Agriculture mod not found.
[16:14:19] [Client thread/INFO] [Waila]: Trying to reflect appeng.integration.modules.Waila register
[16:14:19] [Client thread/INFO] [Waila]: Success in registering appliedenergistics2
[16:14:19] [Client thread/INFO] [Waila]: Trying to reflect net.bdew.ae2stuff.waila.WailaHandler loadCallback
[16:14:19] [Client thread/INFO] [Waila]: Success in registering ae2stuff
[16:14:19] [Client thread/INFO] [Waila]: Trying to reflect team.chisel.compat.WailaCompat register
[16:14:19] [Client thread/INFO] [Waila]: Success in registering chisel
[16:14:19] [Client thread/INFO] [Waila]: Trying to reflect blusunrize.immersiveengineering.common.util.compat.waila.IEWailaDataProvider callbackRegister
[16:14:19] [Client thread/INFO] [Waila]: Success in registering ImmersiveEngineering
[16:14:19] [Client thread/INFO] [Waila]: Trying to reflect tconstruct.plugins.waila.WailaRegistrar wailaCallback
[16:14:19] [Client thread/INFO] [TConstruct]: [Waila-Compat] Got registrar: mcp.mobius.waila.api.impl.ModuleRegistrar@6f86209
[16:14:19] [Client thread/INFO] [Waila]: Success in registering TConstruct
[16:14:19] [Client thread/INFO] [Waila]: Trying to reflect net.bdew.gendustry.waila.WailaHandler loadCallback
[16:14:19] [Client thread/INFO] [gendustry]: WAILA callback received, loading...
[16:14:19] [Client thread/INFO] [Waila]: Success in registering gendustry
[16:14:19] [Client thread/INFO] [Waila]: Trying to reflect shedar.mods.ic2.nuclearcontrol.crossmod.waila.CrossWaila callbackRegister
[16:14:20] [Client thread/INFO] [Waila]: Success in registering IC2NuclearControl
[16:14:20] [Client thread/INFO] [Waila]: Trying to reflect squeek.wailaharvestability.WailaHandler callbackRegister
[16:14:20] [Client thread/INFO] [Waila]: Success in registering WailaHarvestability
[16:14:20] [Client thread/INFO] [ThermalDynamics]: Thermal Dynamics: Load Complete.
[16:14:20] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 66 mods
[16:14:20] [Client thread/INFO]: Reloading ResourceManager: Default, CustomResources, FMLFileResourcePack:Better Loading Screen, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:bspkrsCore, FMLFileResourcePack:Treecapitator, FMLFileResourcePack:Advanced Solar Panels, FMLFileResourcePack:AE2 Stuff, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:ArmorStatusHUD, FMLFileResourcePack:Aroma1997Core|Helper, FMLFileResourcePack:Avaritia, FMLFileResourcePack:BD Lib, FMLFileResourcePack:Better Loading Screen, FMLFileResourcePack:Brandon's Core, FMLFileResourcePack:Carpenter's Blocks, FMLFileResourcePack:Chisel, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:Custom Main Menu, FMLFileResourcePack:Draconic Evolution, FMLFileResourcePack:Dragon's Radio Mod, FMLFileResourcePack:Forestry for Minecraft, FMLFileResourcePack:Galacticraft Planets, FMLFileResourcePack:Galacticraft Core, FMLFileResourcePack:GalaxySpace, FMLFileResourcePack:GenDustry, FMLFileResourcePack:Graviation Suite, FMLFileResourcePack:Gugenot Mod, FMLFileResourcePack:LordPing, FMLFileResourcePack:Hats, FMLFileResourcePack:Nuclear Control 2, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:Immersive Engineering, FMLFileResourcePack:IndustrialCraft 2, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:Lucky Cases, FMLFileResourcePack:Mantle, FMLFileResourcePack:MineTweaker 3, FMLFileResourcePack:Mouse Tweaks, FMLFileResourcePack:NEI Addons, FMLFileResourcePack:NEI Addons: Developer Tools, FMLFileResourcePack:NEI Addons: Applied Energistics 2, FMLFileResourcePack:NEI Addons: Botany, FMLFileResourcePack:NEI Addons: Forestry, FMLFileResourcePack:NEI Addons: Crafting Tables, FMLFileResourcePack:NEI Addons: Ex Nihilo, FMLFileResourcePack:NEI Integration, FMLFileResourcePack:PowerUtils, FMLFileResourcePack:Rei's Minimap, FMLFileResourcePack:Resource Loader, FMLFileResourcePack:RGHelper, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:Thermal Dynamics, FMLFileResourcePack:Thermal Expansion, FMLFileResourcePack:Thermal Foundation, FMLFileResourcePack:Waila, FMLFileResourcePack:Waila Harvestability, FMLFileResourcePack:WorldEdit Client User Interface, CustomResources, LiteLoader, Mouse Tweaks, Avaritia_Delegate_Pack, Avaritia_Delegate_Pack, FMLFileResourcePack:Carpenter's Blocks Cached Resources, resources, CustomOverridingResources
[16:14:21] [Client thread/INFO] [gendustry]: Resource manager reload, new language: ru_RU
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[OptiFine] Loading texture map: textures/blocks
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_fluxElectrum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_invar_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Glowstone_Still_trans_-128', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[16:14:30] [Client thread/ERROR]: Using missing texture, unable to load chisel:textures/blocks/endstone/EnderFrame.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_support_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:7', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_lead_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_2_vacuum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Frame_copper', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Redstone_Still_trans_-64', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:duct/base/greenGlass_trans_80', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:duct/base/greenGlass_trans_96', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_1_dense', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_1_vacuum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Frame_enderium', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Band_enderium', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_electrum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_vacuum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_trans_dense', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_support', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_trans_vacuum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_fluxElectrum_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_tin', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Redstone_Still_trans_-128', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Band_copper', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_electrum_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Redstone_Still_trans_48', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_copper_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_invar', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_lead', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_enderium', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Frame_electrum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:duct/base/greenGlass_trans_-128', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[16:14:59] [Client thread/ERROR]: Using missing texture, unable to load gravisuite:textures/blocks/block_side.png.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_fluxElectrum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_lumium', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_lumium', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_trans_vacuum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_trans_dense', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_copper', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_dense', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_2_dense', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Band_electrum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Cryotheum_Still_trans_96', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_copper', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[16:15:00] [Client thread/ERROR]: Using missing texture, unable to load immersiveengineering:textures/blocks/metal2_skycrateDispenser.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_dense', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_invar', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_vacuum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[16:15:01] [Client thread/INFO]: textures/blocks: dropping miplevel from 4 to 3, because of minTexel: 8
[16:15:01] [Client thread/WARN] [FastCraft]: The sprite Chisel:snakestone/obsidian/particles/7 caused the mipmap level to drop from 4 to 3 because it's too small (8x8 px).
[OptiFine] Texture size: textures/blocks, 2048x2048
[16:15:01] [Client thread/INFO]: Created: 2048x2048 textures/blocks-atlas
[OptiFine] Loading texture map: textures/revolvers
[16:15:02] [Client thread/INFO] [ImmersiveEngineering]: Stitching Revolver Textures!
[16:15:02] [Client thread/ERROR]: Using missing texture, unable to load immersiveengineering:textures/revolvers/revolver_tesla.png, java.io.FileNotFoundException
[16:15:02] [Client thread/ERROR]: Using missing texture, unable to load immersiveengineering:textures/revolvers/revolver_rose.png, java.io.FileNotFoundException
[OptiFine] Texture size: textures/revolvers, 1024x1024
[16:15:02] [Client thread/INFO]: Created: 1024x1024 textures/revolvers-atlas
[OptiFine] Loading texture map: textures/items
[16:15:24] [Client thread/ERROR]: Using missing texture, unable to load draconicevolution:textures/items/chaosFragment.png, java.io.FileNotFoundException
[16:15:29] [Client thread/WARN] [FastCraft]: The sprite Chisel:ballomoss caused the mipmap level to drop from 4 to 3 because it's too small (14x14 px).
[OptiFine] Texture size: textures/items, 2048x1024
[16:15:29] [Client thread/INFO]: Created: 2048x1024 textures/items-atlas
[16:15:36] [Netty Client IO #0/INFO] [LiteLoader]: Generating new Event Handler Proxy Class com.mumfrey.liteloader.core.event.EventProxy
[16:15:36] [Netty Client IO #0/INFO] [LiteLoader]: Successfully generated event handler proxy class with 122 handlers(s) and 122 total invokations
[16:15:37] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [NotEnoughItems, ClientFixer, FastCraft, ArmorStatusHUD, betterloadingscreen, CustomMainMenu, gugenot, lordping, inventorytweaks, MouseTweaks, NEIAddons, NEIAddons|Developer, NEIAddons|AppEng, NEIAddons|Botany, NEIAddons|Forestry, NEIAddons|CraftingTables, NEIAddons|ExNihilo, neiintegration, ReiMinimap, ResourceLoader, rg, WailaHarvestability, worldedit-cui] at SERVER
[16:17:23] [Client thread/INFO]: Connecting to s1.greatray.ru, 20001
[16:17:39] [Client thread/INFO]: Reloading ResourceManager: Default, CustomResources, FMLFileResourcePack:Better Loading Screen, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:bspkrsCore, FMLFileResourcePack:Treecapitator, FMLFileResourcePack:Advanced Solar Panels, FMLFileResourcePack:AE2 Stuff, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:ArmorStatusHUD, FMLFileResourcePack:Aroma1997Core|Helper, FMLFileResourcePack:Avaritia, FMLFileResourcePack:BD Lib, FMLFileResourcePack:Better Loading Screen, FMLFileResourcePack:Brandon's Core, FMLFileResourcePack:Carpenter's Blocks, FMLFileResourcePack:Chisel, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:Custom Main Menu, FMLFileResourcePack:Draconic Evolution, FMLFileResourcePack:Dragon's Radio Mod, FMLFileResourcePack:Forestry for Minecraft, FMLFileResourcePack:Galacticraft Planets, FMLFileResourcePack:Galacticraft Core, FMLFileResourcePack:GalaxySpace, FMLFileResourcePack:GenDustry, FMLFileResourcePack:Graviation Suite, FMLFileResourcePack:Gugenot Mod, FMLFileResourcePack:LordPing, FMLFileResourcePack:Hats, FMLFileResourcePack:Nuclear Control 2, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:Immersive Engineering, FMLFileResourcePack:IndustrialCraft 2, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:Lucky Cases, FMLFileResourcePack:Mantle, FMLFileResourcePack:MineTweaker 3, FMLFileResourcePack:Mouse Tweaks, FMLFileResourcePack:NEI Addons, FMLFileResourcePack:NEI Addons: Developer Tools, FMLFileResourcePack:NEI Addons: Applied Energistics 2, FMLFileResourcePack:NEI Addons: Botany, FMLFileResourcePack:NEI Addons: Forestry, FMLFileResourcePack:NEI Addons: Crafting Tables, FMLFileResourcePack:NEI Addons: Ex Nihilo, FMLFileResourcePack:NEI Integration, FMLFileResourcePack:PowerUtils, FMLFileResourcePack:Rei's Minimap, FMLFileResourcePack:Resource Loader, FMLFileResourcePack:RGHelper, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:Thermal Dynamics, FMLFileResourcePack:Thermal Expansion, FMLFileResourcePack:Thermal Foundation, FMLFileResourcePack:Waila, FMLFileResourcePack:Waila Harvestability, FMLFileResourcePack:WorldEdit Client User Interface, CustomResources, LiteLoader, Mouse Tweaks, Avaritia_Delegate_Pack, Avaritia_Delegate_Pack, FMLFileResourcePack:Carpenter's Blocks Cached Resources, resources, CustomOverridingResources
[16:17:52] [Client thread/INFO] [gendustry]: Resource manager reload, new language: ru_RU
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[OptiFine] Loading texture map: textures/blocks
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockHarz:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_fluxElectrum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_invar_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Glowstone_Still_trans_-128', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[16:18:09] [Client thread/ERROR]: Using missing texture, unable to load chisel:textures/blocks/endstone/EnderFrame.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold.reinforced:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_support_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:7', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightGray:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloy:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockITNT:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_lead_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_2_vacuum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreCopper:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalBronze:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Frame_copper', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Redstone_Still_trans_-64', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamite:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:duct/base/greenGlass_trans_80', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:duct/base/greenGlass_trans_96', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_1_dense', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockNuclearReactor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_1_vacuum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSemifluidGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.4:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Frame_enderium', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Band_enderium', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockDetectorCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_electrum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lightBlue:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreLead:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.pink:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropmatron:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFE:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.5:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalCopper:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_vacuum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockReinforcedFoam:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_trans_dense', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubber:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWindKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningTip:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockStirlingKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreUran:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_support', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalUranium:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockExtractor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_trans_vacuum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockIronFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMiningPipe:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_fluxElectrum_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_tin', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockFluidHeatGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockOreTin:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockStirlingGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFermenter:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Redstone_Still_trans_-128', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockFoam:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockMFSU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.5:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Band_copper', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSortingMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCentrifuge:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockDynamiteRemote:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadCESU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockBatBox:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlockCutter:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_electrum_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Redstone_Still_trans_48', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:6', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPatternStorage:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFSU:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalAdvIron:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorRedstonePort:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.cyan:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElectrolyzer:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_copper_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockRecycler:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCondenser:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockIronScaffold:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockOreWashingPlant:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLathe:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCropHavester:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.purple:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_invar', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockReplicator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockElectricKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockNuke:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.3:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_lead', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:8', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockSteamKineticGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockElectricHeatGenerator:5', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorAccessHatch:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorFluidPort:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalTin:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.dry:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockPump:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerMV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.brown:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:6', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockBlastFurnace:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerHV:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_enderium', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_trans', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWindGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTeleporter:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMatter:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.1:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockRubWood.wet:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMetalFormer:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTerra:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Frame_electrum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:10', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.2:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolidCanner:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockWaterKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockScaffold.reinforced:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBarrel.tap:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockAlloyGlass:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.1:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTrader:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidDistributor:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:duct/base/greenGlass_trans_-128', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCableO:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockGeoGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:8', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:4', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockFenceIron:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[16:18:43] [Client thread/ERROR]: Using missing texture, unable to load gravisuite:textures/blocks/block_side.png.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_fluxElectrum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.3:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCompressor:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockWaterGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockCESU:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockRTHeatGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadBatBox:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/infested.4:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerEV:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.yellow:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockRTGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidRegulator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_lumium', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:11', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockBasalt:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.magenta:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_lumium', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.green:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.pink:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockreactorvessel:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalChest:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.magenta:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:7', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockTesla:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockInduction:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_trans_vacuum', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockLiquidHeatExchanger:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockTransformerLV:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:kineticgenerator/blockManualKineticGenerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMacerator:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:blockMetalLead:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMachine:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockScanner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_trans_dense', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:reactor/blockReactorChamber:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_copper', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:1', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:generator/blockSolarGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_enderium_dense', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSolarDestiller:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockElecFurnace:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockFluidBottler:9', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_2_dense', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockSplitterCable:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableI.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Band_electrum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightBlue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminatorDark:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.red:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermalfoundation:fluid/Fluid_Cryotheum_Still_trans_96', frameCount=20, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick.upgraded:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_copper', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:9', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[16:18:48] [Client thread/ERROR]: Using missing texture, unable to load immersiveengineering:textures/blocks/metal2_skycrateDispenser.png, java.io.FileNotFoundException
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_dense', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.black:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.purple:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:0', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.green:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.lime:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:heatgenerator/blockSolidHeatGenerator:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockChargepadMFE:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:2', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:0', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:3', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockMagnetizer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockSteamGenerator:11', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.white:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCableI.orange:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.gray:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockCable.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableI.gray:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:2', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:3', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:0', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:1', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:6', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:7', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:4', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:5', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:8', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockItemBuffer:9', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/weed.2:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Conn_invar', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:personal/blockPersonalTraderEnergy:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockTinCable:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/blockLuminator:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:6', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:9', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:8', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:cf/blockWall.blue:7', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:5', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGlassCable.lime:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:2', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:3', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:10', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockCanner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.brown:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:10', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:machine/blockAdvMiner:11', frameCount=0, rotated=false, x=0, y=0, height=32, width=32, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='thermaldynamics:Duct_tin_vacuum', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:11', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:crop/stick:10', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:4', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableII.lightGray:1', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockGoldCableII.cyan:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:1', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:2', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:0', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:5', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:3', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[OptiFine] Custom loader: TextureAtlasSprite{name='ic2:wiring/cable/blockIronCableIIII.pink:4', frameCount=0, rotated=false, x=0, y=0, height=16, width=16, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[16:18:49] [Client thread/WARN] [FastCraft]: The sprite Chisel:snakestone/obsidian/particles/7 caused the mipmap level to drop from 4 to 3 because it's too small (8x8 px).
[OptiFine] Texture size: textures/blocks, 2048x2048
[16:18:50] [Client thread/INFO]: Created: 2048x2048 textures/blocks-atlas
[OptiFine] Loading texture map: textures/revolvers
[16:18:51] [Client thread/INFO] [ImmersiveEngineering]: Stitching Revolver Textures!
[16:18:52] [Client thread/ERROR]: Using missing texture, unable to load immersiveengineering:textures/revolvers/revolver_tesla.png, java.io.FileNotFoundException
[16:18:52] [Client thread/ERROR]: Using missing texture, unable to load immersiveengineering:textures/revolvers/revolver_rose.png, java.io.FileNotFoundException
[OptiFine] Texture size: textures/revolvers, 1024x1024
[16:18:52] [Client thread/INFO]: Created: 1024x1024 textures/revolvers-atlas
[OptiFine] Loading texture map: textures/items
[16:19:16] [Client thread/ERROR]: Using missing texture, unable to load draconicevolution:textures/items/chaosFragment.png, java.io.FileNotFoundException
[16:19:31] [Client thread/WARN] [FastCraft]: The sprite Chisel:ballomoss caused the mipmap level to drop from 4 to 3 because it's too small (14x14 px).
[OptiFine] Texture size: textures/items, 2048x1024
[16:19:31] [Client thread/INFO]: Created: 2048x1024 textures/items-atlas
[16:19:34] [Client thread/INFO] [LiteLoader]: Baking listener list for ViewportListener with 0 listeners
[16:19:34] [Client thread/INFO] [LiteLoader]: Sound handler reload inhibit removed
[16:19:34] [Client thread/INFO] [LiteLoader]: Reloading sound handler
[16:19:35] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
[16:19:35] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: SoundSystem shutting down...
[16:19:36] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:importantMessage:90]:     Author: Paul Lamb, www.paulscode.com
[16:19:36] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
[16:19:36] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
[16:19:36] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[16:19:36] [Thread-33/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[16:19:36] [Thread-33/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[16:19:38] [Thread-33/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[16:19:38] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: 
[16:19:38] [Sound Library Loader/INFO]: Sound engine started
[16:20:21] [Client thread/INFO] [LiteLoader]: Baking listener list for GameLoopListener with 0 listeners
[16:20:22] [Client thread/INFO] [LiteLoader]: Baking listener list for RenderListener with 1 listeners
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
[16:20:22] [Client thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1992]: Galacticraft successfully injected bytecode into: RenderPlayerOF (1 / 1)
[16:20:23] [Client thread/INFO] [LiteLoader]: Baking listener list for TickObserver with 3 listeners
[16:20:23] [Client thread/INFO] [LiteLoader]: Baking listener list for PostRenderObserver with 3 listeners
[16:20:23] [Client thread/INFO] [LiteLoader]: Baking listener list for Tickable with 0 listeners
[16:20:23] [Client thread/INFO] [LiteLoader]: Baking listener list for WorldObserver with 2 listeners
[16:21:29] [Client thread/INFO]: Connecting to s1.greatray.ru, 20001
2018.09.24 16:21:30 [DEBUG] Patched AuthenticationService created: 'bafb0bb8-81b8-4624-af52-872da93bb17d'
2018.09.24 16:21:30 [DEBUG] Patched MinecraftSessionService created
2018.09.24 16:21:30 [DEBUG] joinServer, Username: 'netcorp', Access token: 63b73f3b6aea6b28190ebb0a29da8afb, Server ID: -59b74b30e40db3e8286a774d96cb7dd0f1fbe9f6
[16:21:33] [Netty Client IO #2/INFO] [LiteLoader]: Baking listener list for PostLoginListener with 0 listeners
[16:21:34] [Netty Client IO #2/INFO] [FML]: Server protocol version 2
[16:21:34] [Netty Client IO #2/INFO] [FML]: Attempting connection with missing mods [NotEnoughItems, ClientFixer, FastCraft, ArmorStatusHUD, betterloadingscreen, CustomMainMenu, gugenot, lordping, inventorytweaks, MouseTweaks, NEIAddons, NEIAddons|Developer, NEIAddons|AppEng, NEIAddons|Botany, NEIAddons|Forestry, NEIAddons|CraftingTables, NEIAddons|ExNihilo, neiintegration, ReiMinimap, ResourceLoader, rg, WailaHarvestability, worldedit-cui] at SERVER
[16:21:34] [Netty Client IO #2/INFO] [FML]: Injecting existing block and item data into this client instance
[16:21:34] [Netty Client IO #2/INFO] [FML]: Applying holder lookups
[16:21:35] [Netty Client IO #2/INFO] [FML]: Holder lookups applied
[16:21:35] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
[16:21:35] [Client thread/INFO] [NEIAddons]: Connected to new server, resetting commands
[16:21:35] [Client thread/INFO] [LiteLoader]: Baking listener list for PreJoinGameListener with 0 listeners
[16:21:36] [Client thread/INFO] [FML]: InvTweaks: net.minecraft.inventory.ContainerPlayer
2018.09.24 16:21:37 [DEBUG] getTextures, Username: 'netcorp', UUID: '1c42c8d8-0729-3cf0-826e-787586a22aee'
2018.09.24 16:21:37 [DEBUG] fillProfileProperties, UUID: 1c42c8d8-0729-3cf0-826e-787586a22aee
[16:21:37] [Thread-37/INFO] [LiteLoader]: Baking listener list for OutboundChatFilter with 0 listeners
[16:21:38] [Client thread/INFO] [LiteLoader]: Baking listener list for JoinGameListener with 0 listeners
[16:21:38] [Client thread/INFO] [LiteLoader]: Baking listener list for ChatListener with 0 listeners
[16:21:38] [Client thread/INFO]: [CHAT] netcorp теперь с нами!
[16:21:38] [Client thread/INFO]: [CHAT] PvPLogging prevented by JackProehl's [CombatLog] plugin.
2018.09.24 16:21:38 [DEBUG] Successfully fetched profile properties for 'com.mojang.authlib.GameProfile@4dda65c4[id=1c42c8d8-0729-3cf0-826e-787586a22aee,name=netcorp,properties={},legacy=false]'
2018.09.24 16:21:38 [DEBUG] fillTextureProperties, Username: 'netcorp'
2018.09.24 16:21:38 [DEBUG] fillTextureProperties, Has skin texture for username 'netcorp'
2018.09.24 16:21:38 [DEBUG] fillTextureProperties, Username: 'netcorp'
2018.09.24 16:21:38 [DEBUG] fillTextureProperties, Has skin texture for username 'netcorp'
2018.09.24 16:21:38 [DEBUG] getTextures, Username: 'netcorp', UUID: '1c42c8d8-0729-3cf0-826e-787586a22aee'
[16:21:39] [Client thread/INFO] [ThermalExpansion]: Receiving Server Configuration...
[16:21:39] [Client thread/INFO] [STDOUT]: [minetweaker.runtime.MTTweaker:load:111]: Loading scripts
[16:21:39] [Client thread/INFO] [STDOUT]: [minetweaker.runtime.MTTweaker:load:158]: MineTweaker: Loading intermod
[16:21:40] [Client thread/INFO] [STDOUT]: [minetweaker.runtime.MTTweaker:load:158]: MineTweaker: Loading project.zs
[16:21:40] [Client thread/INFO] [Waila]: Received server authentication msg. Remote sync will be activated
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:40] [Client thread/INFO] [STDOUT]: [de.intektor.lucky_cases.client.ClientProxy:handleCaseContentMessageToClient:48]: handle me
[16:21:42] [Client thread/INFO]: [CHAT] 
[16:21:42] [Client thread/INFO]: [CHAT] Добро пожаловать на игровой сервер GalaxyTech #1!
[16:21:42] [Client thread/INFO]: [CHAT] Администраторы: LordBekket, MyNeosha
[16:21:42] [Client thread/INFO]: [CHAT] =========== Основные команды ===========
[16:21:42] [Client thread/INFO]: [CHAT] //wand - Получить инструмент для выделения региона
[16:21:42] [Client thread/INFO]: [CHAT] /private - Приват региона.
[16:21:42] [Client thread/INFO]: [CHAT] //sel - Убрать выделение.
[16:21:42] [Client thread/INFO]: [CHAT] /rtp - Телепортироваться в случайное место.
[16:21:42] [Client thread/INFO]: [CHAT] /sethome - Установить точку дома
[16:21:42] [Client thread/INFO]: [CHAT] /help - Остальные команды
[16:21:46] [Client thread/INFO] [worldedit-cui]: s|cuboid
[OptiFine] Expand tessellator buffer, old: 524288, new: 1048576
[16:21:47] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra E7§f
#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe85080398, pid=6684, tid=0x000000000000148c
#
# JRE version: Java(TM) SE Runtime Environment (8.0_131-b11) (build 1.8.0_131-b11)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.131-b11 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C  0x00007ffe85080398
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Мария\greatray\updates\GalaxyTech\hs_err_pid6684.log
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release

Exit code 1

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